Willo is a robot that wants to replace your toothbrush

If you think about it, the basic concept of a toothbrush hasn’t evolved since… forever. Sure, many people have switched to an electric toothbrush, but it remains a stick with a brush at the end.

Willo thinks that’s not good enough. The company has developed an oral care device to improve brushing with a focus on plaque. The company says that basic brushing only cleans 42% of dental plaque, while electric brushes clean 46% of dental plaque.

The startup has worked with dentists to design its product. It still sounds a bit mysterious, as the company isn’t sharing much about the product. The photo above is the only image of the product right now.

But what we do know is that the startup has raised a $7.5 million funding round led by Kleiner Perkins, with Bpifrance and Nest co-founder Matt Rogers also participating. The company was founded by Hugo de Gentile, Ilan Abehassera and Jean-Marie de Gentile, and it attended The Refiners accelerator program.

Now let’s see how it actually works, how much it costs and if people are willing to change everything about the way they brush their teeth.

AT&T cancels Samsung Galaxy Fold orders

AT&T has cancelled early orders for the Samsung Galaxy Fold.

Tom’s Guide first reported the cancellation, noting that AT&T said the Galaxy Fold would be available again to order as soon as Samsung announces a new launch date. AT&T is offering $100 in credit to those whose orders it has cancelled.

The Samsung Galaxy Fold was originally scheduled to launch on April 26. However, early reviews indicated there were issues with the phone, which Samsung initially said was the fault of reviewers. The company eventually decided to postpone the launch and get back to the drawing board.

Earlier this week, a Samsung rep told Cnet that it would announce timing on the nearly ,000 phone “in the coming weeks.”

However, AT&T’s move here suggests that it may be a while before the Galaxy Fold resurfaces, if at all.

Samsung itself asked customers who pre-ordered to confirm that they still want the device following the review period. On May 24, Best Buy cancelled all pre-orders of the phone.

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Helium launches $51M-funded ‘LongFi’ IoT alternative to cellular

With 200X the range of Wi-Fi at 1/1000th of the cost of a cellular modem, Helium’s “LongFi” wireless network debuts today. Its transmitters can help track stolen scooters, find missing dogs via IoT collars and collect data from infrastructure sensors. The catch is that Helium’s tiny, extremely low-power, low-data transmission chips rely on connecting to P2P Helium Hotspots people can now buy for $495. Operating those hotspots earns owners a cryptocurrency token Helium promises will be valuable in the future…

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Maker Faire halts operations and lays off all staff

Financial troubles have forced Maker Media, the company behind crafting publication MAKE: magazine as well as the science and art festival Maker Faire, to lay off its entire staff of 22 and pause all operations. TechCrunch was tipped off to Maker Media’s unfortunate situation which was then confirmed by the company’s founder and CEO Dale Dougherty.

For 15 years, MAKE: guided adults and children through step-by-step do-it-yourself crafting and science projects, and it was central to the maker movement. Since 2006, Maker Faire’s 200 owned and licensed events per year in over 40 countries let attendees wander amidst giant, inspiring art and engineering installations.

Maker Media Inc ceased operations this week and let go of all of its employees — about 22 employees” Dougherty tells TechCrunch. “I started this 15 years ago and it’s always been a struggle as a business to make this work. Print publishing is not a great business for anybody, but it works…barely. Events are hard . . . there was a drop off in corporate sponsorship.” Microsoft and Autodesk failed to sponsor this year’s flagship Bay Area Maker Faire.

But Dougherty is still desperately trying to resuscitate the company in some capacity, if only to keep MAKE:’s online archive running and continue allowing third-party organizers to license the Maker Faire name to throw affiliated events. Rather than bankruptcy, Maker Media is working through an alternative Assignment for Benefit of Creditors process.

“We’re trying to keep the servers running” Dougherty tells me. “I hope to be able to get control of the assets of the company and restart it. We’re not necessarily going to do everything we did in the past but I’m committed to keeping the print magazine going and the Maker Faire licensing program.” The fate of those hopes will depend on negotiations with banks and financiers over the next few weeks. For now the sites remain online.

[Update 6/9/19: Dougherty tells me he’s been overwhelmed by the support shown by the Maker community. For now, licensed Maker Faire events around the world will proceed as planned. Dougherty also says he’s aware of Oculus co-founder Palmer Luckey’s interest in funding the company, and a GoFundMe page started for it.]

The CEO says staffers understood the challenges facing the company following layoffs in 2016, and then at least 8 more employees being let go in March according to the SF Chronicle. They’ve been paid their owed wages and PTO, but did not receive any severance or two-week notice.

“It started as a venture-backed company but we realized it wasn’t a venture-backed opportunity” Dougherty admits, as his company had raised $10 million from Obvious Ventures, Raine Ventures, and Floodgate. “The company wasn’t that interesting to its investors anymore. It was failing as a business but not as a mission. Should it be a non-profit or something like that? Some of our best successes for instance are in education.”

The situation is especially sad because the public was still enthusiastic about Maker Media’s products  Dougherty said that despite rain, Maker Faire’s big Bay Area event last week met its ticket sales target. 1.45 million people attended its events in 2016. MAKE: magazine had 125,000 paid subscribers and the company had racked up over one million YouTube subscribers. But high production costs in expensive cities and a proliferation of free DIY project content online had strained Maker Media.

“It works for people but it doesn’t necessarily work as a business today, at least under my oversight” Dougherty concluded. For now the company is stuck in limbo.

Regardless of the outcome of revival efforts, Maker Media has helped inspire a generation of engineers and artists, brought families together around crafting, and given shape to a culture of tinkerers. The memory of its events and weekends spent building will live on as inspiration for tomorrow’s inventors.

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Audi proves two little screens are better than one big screen

I’m spending some time in the new Audi Q8, and the car company equipped the crossover with its latest infotainment system. I love it, fingerprints, dust and all.

The grimy screens are part of the story. I could have cleaned up the screens for the photos, but I thought it was essential to show the screens after a couple of weeks of use.

There are two screens placed in the center stack of the Q8. The top one features controls for the radio, mapping system and vehicle settings. The bottom screen is for climate controls and additional controls like garage door opener and the vehicle’s cameras. Both have haptic feedback, so the buttons feel nearly real.

Both screens are tilted at the right angle, and the shifter is built in a way that provides a handy spot to rest your wrist, steadying it as you hit the screens.

Car companies are turning to touchscreens over physical buttons. It makes sense on some level, as screens are less expensive and scalable across vehicles. With screens, car companies do not need to design and manufacture knobs, buttons and sliders but instead create a software user interface.

Tesla took it to the next level with the debut of the Model S in 2012. The car company stuck a massive touchscreen in the center stack. It’s huge. I’m not a fan. I find the large screen uncomfortable and impractical to use while driving. Other car companies must agree, as few have included similar touchscreens in their vehicles. Instead of a single touchscreen, most car makers are using a combination of a touchscreen with physical knobs and buttons. For the most part, this is an excellent compromise, as the knobs and buttons are used for functions that will always be needed, like climate control.

Audi is using a similar thought in its latest infotainment system. The bottom screen is always on and always displays the climate control. There’s a button that reveals shortcuts, too, so if the top screen is turned off, the driver can still change the radio to a preset. The top screen houses buttons for the radio, mapping and lesser-used settings.

The user interface uses a dark theme. The black levels are fantastic, even in direct sunlight, and this color scheme makes it easy to use during the day or night.

The touchscreens have downsides but none that are not present on other touchscreens. Glare is often an issue, and these screens are fingerprint magnets. I also found the screen to run hot to the touch after a few minutes in the sun.

Apple CarPlay remains a source of frustration. The Q8 has the latest CarPlay option, which allows an iPhone to run CarPlay wirelessly. It only works sometimes. And sometimes, when it does work, various apps like Spotify do not work in their typical fashion. Thankfully, Apple just announced a big update for CarPlay that will hopefully improve the connectivity and stability.

The infotainment system is now a critical component. Automakers must build a system that’s competent and feels natural to the driver and yet able to evolve as features are added to vehicles through over-the-air updates. Automakers must build a system that works today and continues to work years from now.

Audi’s latest infotainment system is impressive. It does everything right: it’s not a distraction, it’s easy to use and features fantastic haptic feedback.

Here’s how Google Stadia performs depending on your internet connection

Google is introducing more about the launch of its Stadia streaming gaming service today, and VP Phil Harrison gave us performance specifics today so you can see exactly how the company thinks the service will perform based on what kind of internet connection you have. It tops out at an impressive 4K resolution, with HDR color, 60fps frame rate and 5.1 surround sound, but you’ll have to have at least a 35 Mbps connection to get that level of quality.