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Where is voice tech going?

2020 has been all but normal. For businesses and brands. For innovation. For people.

The trajectory of business growth strategies, travel plans and lives have been drastically altered due to the COVID-19 pandemic, a global economic downturn with supply chain and market issues, and a fight for equality in the Black Lives Matter movement — amongst all that complicated lives and businesses already.

One of the biggest stories in emerging technology is the growth of different types of voice assistants:

  • Niche assistants such as Aider that provide back-office support.
  • Branded in-house assistants such as those offered by BBC and Snapchat.
  • White-label solutions such as Houndify that provide lots of capabilities and configurable tool sets.

With so many assistants proliferating globally, voice will become a commodity like a website or an app. And that’s not a bad thing — at least in the name of progress. It will soon (read: over the next couple years) become table stakes for a business to have voice as an interaction channel for a lovable experience that users expect. Consider that feeling you get when you realize a business doesn’t have a website: It makes you question its validity and reputation for quality. Voice isn’t quite there yet, but it’s moving in that direction.

Voice assistant adoption and usage are still on the rise

Adoption of any new technology is key. A key inhibitor of technology is often distribution, but this has not been the case with voice. Apple, Google, and Baidu have reported hundreds of millions of devices using voice, and Amazon has 200 million users. Amazon has a slightly more difficult job since they’re not in the smartphone market, which allows for greater voice assistant distribution for Apple and Google.

Image Credits: Mark Persaud

But are people using devices? Google said recently there are 500 million monthly active users of Google Assistant. Not far behind are active Apple users with 375 million. Large numbers of people are using voice assistants, not just owning them. That’s a sign of technology gaining momentum — the technology is at a price point and within digital and personal ecosystems that make it right for user adoption. The pandemic has only exacerbated the use as Edison reported between March and April — a peak time for sheltering in place across the U.S.

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Pre-orders for the Analogue Pocket retro portable game console start August 3, ships May 2021

Analogue has repeatedly proven that it’s the gold standard when it comes to retro gaming, delivering extremely faithful, but modern hardware to play original NES, SNES, Sega cartridges and more. The company revealed its forthcoming Analogue Pocket last October, and now it’s about to kick off pre-orders for the portable classic console, which can play Game Boy, Game Boy Color and Game Boy Advance games out of the box, and works with even more classic handheld game systems via adapters.

The Analogue Pocket will be available to pre-order for $199.99 on August 3, starting at 8 AM PST (11 AM EST). The actual ship date is quite a while after that, however: Analogue estimates that the hardware should actually start to be delivered to customers in May, 2021. That’s due to “the unfortunate global state of affairs and supply chain challenges outside of our control,” according to the company, and they’re hardly the only indie hardware outfit feeling the pinch of the ongoing COVID-19 pandemic and its impact on tech suppliers.

Image Credits: Analogue

The good news is that so long as you’re patient, the Pocket will almost certainly deliver the goods. Analogue isn’t new to this, having successfully shipped multiple products in the past, including the Nt mini, the Super Nt and the Mega Sg. Each of these more than delivered on their promises, offering fantastic performance in bringing classic games to modern TVs and displays — without relying on emulation.

Analogue Pocket has changed a bit since it was originally introduced last year, with the start and select button relocated to the base of the front of the device, a design change designed for “optimal comfort,” according to the company. The Dock you can use to connect the Pocket to your TV for a big-screen gaming experience also now features a recessed USB-C port to make the connection more stable.

True to form in terms of combining classic gameplay with modern conveniences, Analogue has designed Pocket with a sleep and wake function that’s much more like what you’d expect from today’s smartphones and tablet: Press the power button once and the console enters a low-power suspended state — press it again and it wakes to right where you left off. That’s an awesome perk for games that often lack their own internal save mechanisms.

Image Credits: Analogue

The Analogue Dock ($99.99) can support up to four controllers at once, using either wired, Bluetooth or 2.4ghz wireless connectivity. You can also use separately available multilink cables to connect up to four Pockets for local multiplayer action.

Analogue is also offering a range of other accessories for the Pocket, including a transparent hard case for storage and transportation, a USB-C fast-charging power brick, adapters to provide compatibility with Game Gear, Neo Geo Pocket Color and Atari Lynx games and MIDI and Analog sync cables for connecting to Mac, PC and music peripherals for use with the company’s Nanoloop music creation software.

Image Credits: Analogue

The company has also revealed some new software features for the Pocket, including “Original Display Modes,” which provides faithful representations of the displays (quirks and all) of the original hardware consoles for which these games where available. The display itself is made of Gorilla Glass for extra resilience, and offers variable refresh rates and 360-degree custom rotation control.

Analogue Pocket has a 4,300 mAh built-in rechargeable battery that offers between six and 10 hours of play time, and more than 10 hours of sleep when not in active use.

This definitely looks like Analogue’s most impressive product yet, and one that will be truly amazing for portable console gaming.

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MSCHF drops an ultrasonic jamming device add-on for your Amazon Echo

Smart assistants are sensitive to their wake words, but who among us doesn’t trigger the smart speakers in their house with alarming frequency? Add in some heavily detailed privacy mishaps and a general feeling of distrust and there’s plenty of reason you might want to silence your smart speaker occasionally.

A new device promises to do just that, placing a check on your Amazon Echo’s always-on microphones through ultrasonic jamming. The gadget, dubbed Alexagate, is the latest drop from hype-as-a-service startup MSCHF. Last month, the startup announced a partnership with YouTuber MrBeast and an app where users could win big bucks as long as they kept their finger on their phone. The contest ended with multiple winners as the competition stretched from hours into days.

Image Credits: Lucas Matney

Alexagate is a product for the times, encapsulating a lot of public and private fears about big tech. The device, which took over a year of planning to come to life, is a novelty item, but it does work and it required real engineering to build. The device features seven individual ultrasonic speakers that are arranged to jam the speakers on Echo devices by overwhelming them with sound so they can’t hear anything else. A flippable plastic interface allows the Alexagate to fit seamlessly to most of the Echo devices out there.

In my own experiments, the device does exactly what it says, jamming Alexa when it’s turned on. If you do want to use your smart speaker, you can clap and deactivate the Alexagate, allowing “Hey Alexa” to get a response from the Amazon smart speaker.

It was designed specifically for Amazon Echo devices, though MSCHF creative director Kevin Wiesner says they chose Amazon largely because their speakers were the most common. Nevertheless, when you open the box, you’re hit with a product guide featuring the title “BYE BYE BEZOS,” indicating that the device is in some ways meant to stick it to the world’s richest man.

The product’s manifesto page sows seeds of doubt around whether big tech is listening into user conversations. “Perhaps you don’t subscribe to the notion that Facebook always listens through your phone’s mic, but ask yourself at least this in all honesty: Do you think the Echo ‘mute’ button really does anything?”

It’s a tantalizing line, but sits at odds with what security researchers have found about these hardware kill switches, which do indeed work by cutting power directly to the device’s microphones. The fact is that these ideas take off because people generally don’t trust a Facebook or Amazon to approach their privacy responsibly. This idea was central to the creation of the device, Wiesner says.

“So, the guideline that we set for ourselves internally when we’re coming up with physical products ideas is objects that have a point of view.” Wiesner told TechCrunch in an interview. “You’re gonna put this in your living room and, in some ways, it’s almost like a virtue signal to someone who comes into your house and sees it on your end table. It’s ostentatious privacy, in that sense because it is kind of like supposed to start a discussion of what it means to have a smart device and what you’re giving up for it for that.”

Smart speakers are far from essential devices, so the argument for users who might “need” something like this might boil down to calls for them to just unplug their Echo and live without the mild conveniences it provides. Though it’s a functional device, the Alexagate is more focused on the themes its creation stands behind. In a lot of ways, products from huge tech companies are becoming unavoidable and it’s not wrong for users to like some things about them and wish that they could avoid other elements of the products.

Image Credits: Lucas Matney

It’s an argument used by decentralization advocates who want the freedom to hack around with a company’s products that they use so that they can tailor them for exactly what they want. In Alexagate’s instance, users might want the convenience of a smart speaker but want the checks and balance of an external company verifying that it can’t hear a thing.

MSCHF’s Alexagate device is available now on their website for . It doesn’t appear to be available for purchase on Amazon quite yet.

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Garmin global outage caused by ransomware attack, sources say

An ongoing global outage at sport and fitness tech giant Garmin was caused by a ransomware attack, according to two sources with direct knowledge of the incident.

The incident began late Wednesday and continued through the weekend, causing disruption to the company’s online services for millions of users, including Garmin Connect, which syncs user activity and data to the cloud and other devices. The attack also took down flyGarmin, its aviation navigation and route-planning service.

Portions of Garmin’s website were also offline at the time of writing.

Garmin has said little about the incident so far. A banner on its website reads: “We are currently experiencing an outage that affects Garmin.com and Garmin Connect. This outage also affects our call centers, and we are currently unable to receive any calls, emails or online chats. We are working to resolve this issue as quickly as possible and apologize for this inconvenience.”

In a brief update on Saturday, Garmin said it had “no indication that this outage has affected your data, including activity, payment or other personal information.”

The two sources, who spoke on the condition of anonymity as they are not authorized to speak to the press, told TechCrunch that Garmin was trying to bring its network back online after the ransomware attack. One of the sources confirmed that the WastedLocker ransomware was to blame for the outage.

One other news outlet appeared to confirm that the outage was caused by WastedLocker.

Garmin’s online services have been down for days. The cause is believed to be ransomware, according to two sources with direct knowledge of the incident. (Screenshot: TechCrunch)

WastedLocker is a new kind of ransomware, detailed by security researchers at Malwarebytes in May, operated by a hacker group known as Evil Corp. Like other file-encrypting malware, WastedLocker infects computers, and locks the user’s files in exchange for a ransom, typically demanded in cryptocurrency.

Malwarebytes said that WastedLocker does not yet appear to have the capability to steal or exfiltrate data before encrypting the victim’s files, unlike other, newer ransomware strains. That means companies with backups may be able to escape paying the ransom. But companies without backups have faced ransom demands as much as million.

The FBI has also long discouraged victims from paying ransoms related to malware attacks.

Evil Corp has a long history of malware and ransomware attacks. The group, allegedly led by a Russian national Maksim Yakubets, is known to have used Dridex, a powerful password-stealing malware that was used to steal more than 0 million from hundreds of banks over the past decade. Later, Dridex was also used as a way to deliver ransomware.

Yakubets, who remains at large, was indicted by the Justice Department last year for his alleged part in the group’s “unimaginable” amount of cybercrime during the past decade, according to U.S. prosecutors.

The Treasury also imposed sanctions on Evil Corp, including Yakubets and two other alleged members, for their involvement in the decade-long hacking campaign.

By imposing sanctions, it’s near-impossible for U.S.-based companies to pay the ransom — even if they wanted to — as U.S. nationals are “generally prohibited from engaging in transactions with them,” per a Treasury statement.

Brett Callow, a threat analyst and ransomware expert at security firm Emsisoft, said those sanctions make it “especially complicated” for U.S.-based companies dealing with WastedLocker infections.

“WastedLocker has been attributed by some security companies to Evil Corp, and the known members of Evil Corp — which purportedly has loose connections to the Russian government — have been sanctioned by the U.S. Treasury,” said Callow. “As a result of those sanctions, U.S persons are generally prohibited from transacting with those known members. This would seem to create a legal minefield for any company which may be considering paying a WastedLocker ransom,” he said.

Efforts to contact the alleged hackers were unsuccessful. The group uses different email addresses in each ransom note. We sent an email to two known email addresses associated with a previous WastedLocker incident, but did not hear back.

A Garmin spokesperson could not be reached for comment by phone or email on Saturday. (Garmin’s email servers have been down since the start of the incident.) Messages sent over Twitter were also not returned. We’ll update if we hear back.


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Apple begins assembling iPhone 11 in India

Apple’s contract manufacturing partner Foxconn has started to assemble the current generation of iPhone units — the iPhone 11 lineup — in its plant near Chennai, India, a source familiar with the matter told TechCrunch.

A small batch of locally manufactured iPhone 11 units has already shipped to retail stores, but the production yield is currently limited, the person said, requesting anonymity as matters are private. Apple, in general, has ambitions to scale up its local production efforts in India, the person said.

The local production of current iPhone 11 models illustrates Apple’s further commitment to India, the world’s second largest smartphone market, as it explores ways to cut its reliance on China, which produces the vast majority of iPhone models today.

Apple’s contract manufacturing partner, Taiwan-based Wistron, first began assembling older iPhone models in 2017. But until now, Apple has not been able to have an assembly partner produce the current generation iPhone model in India.

Wistron, which has locally assembled older iPhone SE, iPhone 6s and iPhone 7 models in the past in its Bangalore plant, currently assembles iPhone XR units in India. Apple discontinued the local production of iPhone SE and iPhone 6s last year, the person said.

Piyush Goyal, India’s Minister of Commerce and Industry, tweeted on Friday that Apple had begun assembling iPhone 11 models in India. Apple did not comment on this story.

Assembling handsets in India enables smartphone vendors — including Apple — to avoid roughly 20% import duty that the Indian government levies on imported electronics products.

Xiaomi, Vivo, Samsung, Oppo, OnePlus and a range of other smartphone companies have inked deals with contract manufacturers across India in recent years to produce much of their locally sold smartphone units in the country itself.

Xiaomi, which has been the top smartphone vendor in India since late 2018, said earlier this month that nearly every smartphone it sells in India is produced in the country.

Apple has been exploring ways to ramp up its production in India for years, but the company has struggled to find contract manufacturers that adhere to its safety and quality standards, people familiar with the matter have told TechCrunch.

News outlet The Information reported in March that some of Apple’s other contract manufacturers have attempted to enter — or expand in — India, but have run into regulatory and local law issues. Pegatron, another assembly partner of Apple, plans to set up a local subsidiary in India and begin operations in the country, according to Bloomberg.

Foxconn, which counts India as one of its biggest markets, plans to invest $1 billion in its operations in the country, Reuters reported earlier this month. In June this year, New Delhi announced a $6.6 billion plan to attract top smartphone manufacturers.

Apple plans to launch its online store in India in a few months and open its first brick-and-mortar retail store next year, chief executive Tim Cook announced earlier this year. The online store’s launch in India remains on track despite the pandemic, a person familiar with the matter said.

The iPhone maker currently commands roughly 1% of the smartphone market in India, but is among firms that dominate the premium handset segment (phones priced at $400 or above). Apple has also been the least impacted smartphone maker in the country amid the coronavirus pandemic.

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Adding an external GPU to your Mac is probably a better upgrade option than getting a new one

Apple recently announced they would be transitioning their Mac line from Intel processors to their own, ARM-based Apple Silicon. That process is meant to begin with hardware to be announced later this year, and last two years according to Apple’s stated expectations. And while new Intel-powered Macs will be released and sold leading up to that time, it does mean that the writing is on the wall for Intel-based Apple hardware. Existing Macs with Intel chips will still be useful long after the transition is complete, however, and software porting means they might even support more of your existing favorite applications for the foreseeable future, which is why adding an external GPU (eGPU) likely makes more sense now than ever.

Apple added support for eGPUs a few years ago, made possible by the addition of Thunderbolt 3 ports on Macs. These have very high throughput, making it possible for a GPU in an internal enclosure to offer almost as much graphics processing capability as one connected internally. But while Apple has directly sold a few eGPUs, and natively supports AMD graphics cards without any special driver gymnastics required, it’s still mostly a niche category. But for anybody looking to extend the life of their existing Mac for a few more years to wait and see how the Apple Silicon transition shakes out, updates from Apple and key software partners make an eGPU a great choice.

Here are a couple of Thunderbolt 3 eGPU enclosure options out there for those considering this upgrade path, and the relative merits of each. Keep in mind that for each of these, the pricing is for the enclosure alone — you’ll have to add your own eGPU to make it work. But the good news is that you can continually upgrade and replace these graphics cards to give your Mac even more of a boost as graphics tech improves.

Razer Core X Chroma ($399)

Image Credits: Razer

The Razer Core X Chroma is Razer’s top of the line GPU enclosure, and it supports full-sized PCIe graphics cards up to three slots wide, up to a maximum of 500 watts. The integrated power supply provides 700w of power, which enables 100w output for charging any connected laptop. On the back of the eGPU you’ll find four extra high-speed USB ports, as well as a Gigabit Ethernet port for networking. The Chroma version also comes with tunable LED lighting for additional user customization options. Razer provided me with a Core X Chrome, an AMD Radeon RX 5700 XT and an Nvidia GeForce RTX 2080 Ti for the purposes of testing across both Mac and PC systems.

This isn’t the smallest enclosure out there, but that’s in part because it supports three-slot cards, which is over and above a lot of the competition. It’s also relatively short and long, making it a great option to tuck away under a desk, or potentially even held in an under-desk mount (with enough clearance for the fan exhaust to work properly). It’s quiet in operation, and only really makes any audible noise when the GPU held within is actually working for compatible software.

Most of my testing focused on using the Razer Core X Chroma with a Mac, and for that use you’ll need to stick with AMD’s GPUs, since Apple doesn’t natively support Nvidia graphics cards in macOS. The AMD Radeon RX 5700 XT is a beast, however, and delivers plenty of horsepower for improving activities like photo and video editing, as well as giving you additional display output options and just generally providing additional resources for the system to take advantage of.

Thanks to Adobe’s work on adding eGPU support to its Lightroom, Photoshop and Premiere products, you can get a lot of improvement in overall rendering and output in all those applications, particularly if you’re on a Mac that only has an integrated GPU. Likewise with Apple’s own applications, including Final Cut Pro X.

In my experience, using the eGPU greatly improved the export function of both Adobe and Apple’s pro video editing software, cutting export times by at least half. And working in Lightroom was in general much faster and more responsive, with significantly reduced rendering times for thumbnails and previews, which ordinarily take quite a while on my 2018 Mac mini.

Apple also uses eGPUs to accelerate the performance of any apps that use Metal, OpenGL and OpenCL, which is why you may notice a subtle general improvement in system performance when you plug one in. It’s hard to quantify this effect, but overall system performance felt less sluggish and more responsive, especially when running a large number of apps simultaneously.

The Razer Core X Chrome’s extra expansion slots, quiet operation and max power delivery all make it the top choice if you’re looking for an enclosure to handle everything you need, and it can provide big bumps both to Macs and Windows PCs alike — and both interchangeably, if you happen to use both platforms.

Akitio Node Titan ($329)

Image Credits: OWC

If you’re looking to spend a little less money, and get an enclosure that’s a bit more bare bones but that still offers excellent performance, check out the Akitio Node Titan. Enclosure maker Akitio was acquired by OWC, a popular Mac peripheral maker and seller that has for decades provided third-party RAM, docks, drives and more. The Node Titan is their high-end eGPU enclosure.

The case for the Node Titan is a bit smaller than that of the Razer Core X, and is finished in a space gray-like color that will match Apple’s Mac notebooks more closely. The trade-off for the smaller size is that it only supports two-slot graphics cards, but it also features an integrated pop-out handle that makes it much more convenient, combined with its lighter, more compact design, for taking with you place to place.

Akitio’s Node Titan packs in a 650w power supply, which is good for high-consumption graphics cards, but it also means that another compromise for this case versus the Core X Chrome is that the Titan supplies only 85w output to any connected laptops. That’s under the 96W required for full-speed charging on the latest 16-inch MacBook Pro, though it’s still enough to keep your notebook powered up and provide full-speed charging to the rest of Apple’s Mac notebook lineup.

The Node Titan also provides only one port on the enclosure itself — a Thunderbolt output for connecting to your computer. Graphics cards you use with it will offer their own display connections, however, for attaching external displays.

In terms of performance, the Akitio Node Titan offers the same potential gains with the AMD Radeon RX 5700 XT for your Mac (and both AMD and Nvidia cards for PCs) when connected, since the GPU specs are what matter most when working with an enclosure. It operates a little more noisily, especially in terms of making a quiet, but still detectable constant hum, even when the GPU is not being taxed.

The Node Titan is still an excellent choice, however, and potentially a better one for those looking for more portability and a bit more affordability at the expense of max notebook power output and a host of handy port expansions.

Bottom line

Back when more Macs had the option for user-expandable RAM, that was a great way to squeeze a little more life out of external machines and make a slowing machine feel much faster. Now, only a few Macs in Apple’s lineup make it easy or even possible to upgrade your memory. Adding an eGPU can have a similar effect, especially if you spend a lot of time in creative editing apps, including Adobe’s suite, Apple’s Pro apps or various other third-party apps, including DaVinci Resolve.

The total price of an eGPU setup, including card, can approach or even match the price of a new Mac, but even less expensive cards offer significant benefit, and you can always swap that out later depending on your needs. It is important to note that the future of eGPU support on Apple Silicon Macs isn’t certain, even though Apple has said they’ll support Thunderbolt. Still, an eGPU can stave off the need for an upgrade for years, making it easier to wait and watch to see what the process transition really means for Mac users.

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Mobalytics raises $11M and adds eye tracking metrics to its automated gaming coach

Back in 2016, Mobalytics wowed the judges at Disrupt SF with its data-based coach for the exploding competitive gaming world, winning the Startup Battlefield. The company is building on the success of the past few years with a new funding round and a compelling new collaboration with Tobii that uses eye-tracking to provide powerful insights into gamers’ skills.

Mobalytics began with the idea that, by leveraging the in-game data of a competitive esport like League of Legends (LoL), they could provide objective feedback to players along the lines of how fast or effective they are in different situations. Quantifying things like survivability or teamplay provides an analogue to similar measures in physical sports.

“On an athlete you have all these measurements, like pulse oximeters, ECGs, the 40-yard dash,” said Amine Issa, co-founder and “Warchief of Science.” Not so much with PC games. Their challenge at that time was to take the LoL API provided by Riot and transform it into actionable feedback, which the company’s success in the years since suggests they managed to do.

But Issa had always wanted to use another, more direct and objective measurement of a gamer’s mental processes: eye tracking. And last year they began an internal project to evaluate doing just that, in partnership with eye-tracking hardware maker Tobii.

“If you know where someone is looking, it’s the closest thing to knowing what they’re thinking,” Issa said. “When you combine that with the larger picture you can put together something to help them along. So we spent six months conducting research, taking players of different levels and roles and studying their eye tracking data to find some metrics we could organize the platform around.”

Not surprisingly, there are characteristics of the highly skilled (and practiced) that set them apart, and the team was able to collect them into a set of characteristics that any player can relate to.

Well, the gif compression isn’t so hot, but you get the idea — the purple square indicates attention. Image Credits: Mobalytics

“We had to think about how to build a product that people want to use. One thing we learned after TechCrunch is that even a simple score from 0-100 doesn’t work for everyone. You need to provide the context for that. So with something like eye tracking, you’re getting 30 data points per second — how do you break that down in a way that players understand it?”

Talking to professional gamers and coaches during the study helped them form the main categories that Mobalytics now tracks with the aid of a Tobii device, like information processing, map awareness and tunnel vision.

“It’s important to be able to tell a narrative to people. Say you get ganked a lot,” said Issa, referring to the unfortunate occurrence of being picked off by enemy players while alone. “Why are you getting ganked? If your vision score is high but map awareness is low, that’s one thing. Did you know all the information and go in arrogantly, or were you not aware? League is a very complicated game, so players want to know, in this specific fight, what did I do wrong, and what should I have done instead?”

That second question is a tougher one (though perhaps AI MOBA players may have something to say about it), but the metrics are powerful in and of themselves. “Pros are fascinated by this technology,” Issa said. “There’s a lot of ‘I had no idea’ moments. Coaches have said, these are my fastest players but it’s cool to see that as a quantifiable variable.”

A post-game dashboard lets you know your strengths and weaknesses. Image Credits: Mobalytics

Tobii’s head of gaming, Martin Lindgren, echoed this feeling: “Pro teams aren’t interested in being told what to do. They want the data so they can draw their own conclusions.”

Tobii now has a gaming-focused eye-tracker and integrates with a number of AAA games, like Rise of the Tomb Raider, where it can be used in place of fiddly aiming using the analog sticks. As someone who’s bad at specifically that part of games, this is attractive to me, and Lindgren said opportunities like that are only increasing as gaming companies embrace both accessibility and try to stand out in a crowded market.

The companies have worked together to improve the eye-tracking coaching, for instance lowering the number of games a user must play before the system can accurately track their in-game actions; Lindgren said the collaboration with Mobalytics is ongoing — “definitely a long-term partnership” — in fact Tobii’s relationship with the founders predates their startup.

Image Credits: Tobii

The ultimate goal of Mobalytics is to have a gaming assistant that adapts itself to your playing and preferences, making intelligent suggestions to improve your skills. That’s a ways off, but the company is getting the hang of it. Its first product, the LoL assistant, took a year to build, Issa said. A more recent one, for Legends of Runeterra, took three months. Teamfight Tactics took three weeks.

Admittedly it was more difficult to design one for Valorant, which, being a first-person shooter, is wildly different from the other games — but now that it’s done, a lot of that work could be applied to an assistant for Counter-Strike or Overwatch.

Expansion to other games and genres is the reason for raising an million Series A, led by Almaz Capital and Cabra VC, with HP Tech Ventures, General Catalyst, GGV Capital, RRE Ventures, Axiomatic and T1 Esports participating.

“It was a very different experience from the post-TechCrunch one, where you’re in the spotlight and everyone’s throwing money your way,” said Issa. “But we’ve built a successful product on LoL, expanded to four games, today we have more than seven million monthly active users… Our plan is to double down on what’s worked for us and create the ultimate gaming companion.”

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Bang & Olufsen’s Beoplay E8 Sport offer the best sound in workout-friendly true wireless earbuds

Bang & Olufsen is taking its excellent track record for delivering maximum quality, natural-sounding audio and wrapping it in a sports-oriented package with the Beoplay E8 Sport ($350). These totally wireless earbuds come with a long list of great features, including IP57 water resistance, 30 total hours of battery life, including up to seven hours on a single charge, and transparency mode for external audio pass-through.

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India smartphone shipments slashed in half in Q2 2020

Even the world’s second largest smartphone market isn’t immune to COVID-19.

Smartphone shipments in India fell 48% in the second quarter compared with the same period a year ago, the most drastic drop one of the rare growing markets has seen in a decade, research firm Canalys reported Friday evening.

About 17.3 million smartphone units shipped in Q2 2020, down from 33 million in Q2 2019 and 33.5 million in Q1 2020, the research firm said.

You can blame coronavirus, more than a million cases of which has been reported in India.

New Delhi ordered a nationwide lockdown in late March to contain the spread of the virus that saw all shops across the country — save for some of those that sell grocery items and pharmacies — temporarily cease operation. Even e-commerce giants such as Amazon and Flipkart were prohibited from selling smartphones and other items classified as “non-essential” by the government.

The protracted lockdown lasted until mid-May, after which the Indian government deemed that other stores and e-commerce deliveries could resume their services in much of country. New Delhi’s stringent measure explains why India’s smartphone market dipped so heavily.

China, the world’s largest smartphone market, in comparison, saw only an 18% drop in shipments in the quarter that ended in March — the period when the country was most impacted by the virus. In Q1, when India was largely not impacted by the virus, smartphone shipments grew by 4% in the country. (Globally, smartphone shipments shrank by 13% in Q1 — a figure that is projected to only slightly improve to a 12% decline this year.)

“It’s been a rocky road to recovery for the smartphone market in India,” said Madhumita Chaudhary, an analyst at Canalys. “While vendors witnessed a crest in sales as soon as markets opened, production facilities struggled with staffing shortages on top of new regulations around manufacturing, resulting in lower production output.”

Smartphone shipment estimates for the Indian market through Q1 2019 to Q1 2020 (Canalys)

Despite the lockdown, Xiaomi maintained its dominance in India. The Chinese smartphone vendor, which has been the top smartphone vendor in India since late 2018, shipped 5.3 million smartphone units in the quarter that ended in June this year and commanded 30.9% of the local market, Canalys estimated.

With 3.7 million units shipped and 21.3% market share in India, Vivo retained the second spot. Samsung, which once ruled the Indian smartphone market and has made major investments in the country in recent months, settled for the third spot with 16.8% share.

Nearly every smartphone vendor has launched new handsets in India in recent weeks as they look to recover from the downtime, and several more new smartphone launches are planned in the next month.

But for some of these players, the virus is not the only obstacle.

Anti-China sentiment has been gaining mindshare in India in recent months, ever since more than 20 Indian soldiers were killed in a military clash in the Himalayas in June. “Boycott China” — and variations of it — has been trending on Twitter in India as a number of people posted videos destroying Chinese-made smartphones, TVs and other products. Late last month, India also banned 59 apps and services developed by Chinese firms.

Xiaomi, Vivo and Oppo, which now assumes the fourth spot in India, and other Chinese smartphone vendors command nearly 80% of the smartphone market in India.

Canalys’ Chaudhary, however, believes these smartphone firms will be able to largely avoid the backlash as “alternatives by Samsung, Nokia, or even Apple are hardly price-competitive.”

Apple, which commands only 1% of the Indian smartphone market, was the least impacted among the top 10 vendors as iPhone shipments fell just 20% year-on-year to over 250,000 in Q2 2020, Canalys said.

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The Espresso Display is a fantastic portable display for your Mac or PC

Australian-based hardware startup Espresso Displays has taken a category with a lot of relatively unremarkable, but functional entrants, and added features, as well as design and quality improvements to set itself apart from the crowd. The Espresso Display offers a portable form factor for easy packing, magnetic mounting, single cable operation via USB-C with a compatible modern Mac, built-in speakers and 2.5mm audio out and optional touch functionality.