Mirror founder Brynn Putnam on life with Lululemon — and whether or not she sold too soon

Brynn Putnam has a lot to feel great about. A Harvard grad and former professional ballet dancer who opened the first of what have become three high-intensity fitness studios in New York, she then launched a second business in 2016 when — while pregnant with her son — she was exercising at home and couldn’t find a natural way watch a class on her laptop or phone. Her big idea: to install mirrored screens in users’ homes that are roughly eight square feet and through which they can exercise to all manner of streamed and on-demand exercise classes, paying a monthly subscription of just $39 per month.

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Review: Sony’s PlayStation 5 is here, but next-generation gaming is still on its way

The new generation of consoles is both a hard and an easy sell. With a big bump to specs and broad backwards compatibility, both the PlayStation 5 and Xbox Series X are certainly the consoles anyone should buy going forward. But with nearly no launch content or must-have features, they also fail to make a compelling case for themselves beyond “the same, but better.” What we’re left with is something more like a new iPhone: You’ll have to upgrade eventually, and it’ll be fine. Just don’t believe the hype for the new consoles… yet.

Disclosure: TechCrunch was provided consoles from both Microsoft and Sony ahead of release, as well as a handful of titles from first and third-party publishers.

In accordance with an elaborate (and ongoing!) series of embargoes for different features and games, impressions have been trickling out about the new platforms for a month now. For a launch that’s already lacking impact, this may have further blunted excitement: Few gamers will get excited when all anyone can write about is the exterior of the console itself, or the first level of the pack-in game. Some features wouldn’t even be available before launch, or are prohibited from coverage until long afterwards, leaving reviewers wondering whether day-one changes would make obsolete any impressions they had. (I’ll update this review when new information comes to light, or link to future coverage.)

But whatever the case, the shackles are finally removed and now we can talk about most (but not all) the new consoles have to offer. Unfortunately it’s… not that much. Despite the companies’ attempts to hype the next generation as a huge leap, there’s simply no evidence of that at launch and probably won’t be for many months.

That doesn’t mean the new platforms are a flop — or even that they aren’t great. But the new generation is a lot like the old one, and compatibility with it is actually the biggest thing the PS5 and Series X have going for them for the opening stretch. Here’s what I can tell you honestly about my time with the PS5.

The hardware: Conversation piece

As you can see, the PS5 is CONSIDERABLY larger than the PS4 Slim. Image Credits: Devin Coldewey / TechCrunch

The PS5 is a strange-looking beast, but I’ll give it this: No one is going to mistake it for any other gaming console. Though they may think it’s an air purifier.

The large, curvy device likely won’t fit with anyone’s decor, so it may be best to just bite the bullet and display it prominently (fortunately it sits comfortably vertically or on a stand horizontally). I look forward to getting custom shields for the side to make this thing a little less prominent.

The console is fairly quiet while playing games, but you’ll probably want it at least a few feet away from you, especially if you’re going to play with a disc, which is much louder than normal operation.

As for performance, it’s really impossible to say. The only “next-gen” (really cross-gen) game I got to play much of was Spider-Man: Miles Morales, and while it looked great (more impressions below), it’s incredibly hard to make any substantive comment on the machine’s computing and rendering chops.

Image Credits: Devin Coldewey / TechCrunch

The prospect of gaming in 4K and HDR, and of advanced techniques like ray tracing changing how games look, is an exciting one. But in the first place you need a TV setup that’s capable of taking advantage of these features, and in the second — to be perfectly honest, they’re not all they’re cracked up to be. A high-quality 1080p TV from the last couple years will look very nearly as good despite not supporting Dolby Vision or what have you. (I know because I got a new TV during the review period. They both looked great.)

Load times — a factor of the much-lauded custom SSD in this thing — are similarly hard to evaluate, though certainly going from menu to game in Miles Morales was fast, fast-traveling faster, and the previous game was faster to load than on my regular PS4. This benefit will of course vary from game to game, however — some developers are announcing their performance gains publicly, while others with less impressive ones may just let sleeping dogs lie. Without more titles to get a feel for the console’s performance improvements, right now you’ll have to take Sony’s word on things.

The controller: DualSense makes sense

Image Credits: Devin Coldewey/TechCrunch

One place where Sony is attempting to advance the ball is in the new DualSense controller.

Not in the shape and color and slick, transparent buttons — those are not so hot. It feels like a DualShock that’s let itself go a bit, and I’m definitely not a fan of the “PS” shaped PlayStation button. This thing feels like a grime magnet.

And not in the built-in speaker and microphone, either; I struggle to think of any application for these that wouldn’t be better served by a headset or avoided altogether.

What’s actually a clear and impressive upgrade is the triggers, which feature incredibly precise mechanical resistance that serves all kinds of gameplay functions and sets the imagination running.

Image Credits: Devin Coldewey / TechCrunch

The new triggers are connected to a set of gears that impart actual pressure against your fingers, from a very light tap to, presumably (though I haven’t experienced it), actually pushing your fingers back.

The range is wide and it can impart the pressure anywhere along the trigger’s range, giving interesting effects like (the obvious one in violent games) resistance while you pull a gun’s trigger, which then clicks and releases when it fires. In Miles Morales, the triggers act as a very sensitive rumble, but also give you tactile feedback when you’re swinging, telling you when you’ve made contact and so on.

Honestly, I love it. I want to play games that use it well. I don’t want to play games that don’t have it! Hopefully developers will embrace the variable-resistance triggers, because it genuinely adds something to the experience and, if I’m not mistaken, even has the potential to make games more accessible.

The UI: More is more

The PS4’s interface had the illusion of simplicity, and the PS5 continues that with two steps forward and one step back.

For one thing, separating out the “games” and “media” portions of the machine is a smart move. As OTT apps and streaming services proliferate, they take up more and more space and it makes perfect sense to isolate them.

As for the games side, it’s similar to the PS4 in that it’s a horizontal line that you click through, and when a game is highlighted it “takes over” the screen with a background, the latest news, achievements and so on. As before it works perfectly well.

Previously, when you pressed the PlayStation button, you’d return to the main menu and pause whatever you were playing. If you held down the button, it opened an in-game side menu where you could invite friends, turn off the console and other common tasks.

The PS5 reverses that: The long press now returns you to the home screen, while a short press brings up the in-game menu (now a row of tiny icons on the bottom of the screen — not a fan of this change).

The in-game menu now sports an in-depth “card” system that, while cool in theory, seems like one of those things that will not actually be used to great effect. The giant cards show recent screenshots and achievements, friend activity and, if the developer has enabled it, info about your current mission or game progress.

For instance, in Miles Morales, hitting pause told me I was 22% of the way through a side mission to rescue a bodega cat named Spider-Man, with an image of the bodega where I accepted it. Nice, but it’s redundant with the info presented in-game if I pause in the ordinary way. There’s more to it, though — the cards can also be used as “deep links” to game features like multiplayer, quests in progress, quick travel locations, even hints.

Image Credits: Devin Coldewey / TechCrunch

Sony showed off these advanced possibilities in a video of Sackboy: The Big Adventure, but since that game isn’t yet available I can’t yet speak to how well it works. More importantly, I can’t make any promises on behalf of developers, who may or may not integrate the system well. At the very least it could be nice, but I’m afraid it will be relegated to first-party games (of which Sony promises many), and be optional at that.

It’s hard to call the new UI an improvement over the old one — it’s different, in some ways more busy and in some ways streamlined. Where it may improve things is in reducing friction in things like organizing voice chat and joining friends’ games. But that capability wasn’t ready for launch.

A couple nice things I want to note: Setting up the PS5 to your own preferences is super easy. I downloaded my cloud saves in a minute or two, and there’s a great new settings page for things people often change in games: difficulty, language, inverting the camera and some other things. There are also accessibility options built-in: a screen reader, chat transcription and other goodies I wasn’t able to test but am glad to see.

The games: Well… the PS5 is the best PS4 you can buy

The chief reason for buying a new console is to play the new games on it. When the Switch came out, half the reason anyone bought it was to play the fabulous new Zelda. Sadly, the selection at this launch is laughably thin for both Sony and Microsoft fanboys.

As I noted above, the only game I was provided in time to get any real impressions (that I’m permitted to write about) was Spider-Man: Miles Morales. Having recently completed its predecessor on PS4, I can say that the new game looks and plays better, with shorter load times, improved lighting, more detailed buildings and so on. But the 2018 Spider-Man still looks and plays very well — this is the difference you’d expect in a sequel, not from one generation to the next. (To be clear, the PS5 version does look considerably better, it’s just not the night and day we’ve been led to expect.)

As far as a review goes, I’ll just say that if you liked the first, you’ll like the second, and if you didn’t play the original, play it first because it’s great. I also want to hand it to the new game for its commitment to diversity.

But that will also be coming out on the PS4… and Xbox One and Series X… In fact, almost all the big games of the next year will be.

They will, of course, play and look better on the PS5 than the PS4. But it’s a hard sell to tell someone to pay $500 so they can play the next Assassin’s Creed or Horizon: Zero Dawn in 4K HDR rather than 1080p.

Meanwhile, the few games you can only play on PS5 are for niche players. Sackboy looks to be a fun platformer but hardly a blockbuster; Demon’s Souls is my most anticipated title of the season, but a remake of a legendary but little-played and controller-bitingly difficult PS3 game isn’t going to break sales records; and Destruction All-Stars, an online-only racing battle royale game, got delayed until February, which suggests it’s not playing well.

Adding them all up there really isn’t much reason in terms of exclusives to pick the PS5 over the Xbox Series X or, at least for 2021, a PS4 Pro.

The good news is that the PS5 is now without question the best way to play the huge catalog of amazing PS4 games out there. Nearly all of them will look better, play better and load faster. Sony as much as admitted this when they bundled a dozen of the best games from the last generation with the PS5. Honestly, I’m looking forward to finally playing God of War (I know… don’t hassle me!) on this thing more than I am Assassin’s Creed: Valhalla.

Unfortunately I can’t speak to whether these PS4 games have much to speak of in terms of real improvements yet. As mentioned above, a lot of that depends on support from the developers. But as a simple test, loading the Central Yharnam area in Bloodborne took about 33 seconds on the PS4, and 16 on the PS5 (as you can see in the shots above, the game looks identical). I didn’t time them, but anecdotally other games showed improvements as well.

The verdict: The must-have console for the 2021 holidays

Image Credits: Devin Coldewey / TechCrunch

No, that isn’t a typo. The PS5 (and I am joined in this opinion by our review of its rival, the Xbox Series X) simply isn’t a console anyone should rush out and purchase for any reason. Not least of which because it will be near-impossible to get one in the next month or so, making the possibility of unwrapping a PS5 a remote one for eager youths.

The power of the next generation is not much on display in any of the titles I have been able to play, and while a handful of upcoming games may show off its advantages, those games will likely play just as well on the other platforms they’re being released on.

Nor are there any compelling new features that make the PS5 feel truly next-gen, with the possible exception of the variable resistance triggers (the Series X has multi-game suspension at least, and I’d be jealous if there were any games to switch between). For the next 6-8 months, the PS5 will merely be the best way to play the same games everyone else is playing, or has been playing for years, but in 4K. That’s it!

The rush by Sony and Microsoft to get these consoles out by the holidays this year simply didn’t have the support of the publishers and developers that make the games that make consoles worth having. That will change late next year as the actual next-gen titles and meaningful exclusives start to appear. And a year from now the PS5 and Series X will truly be must-haves, because there will be things that are only available for them.

I’m not saying buy your kid a PS4 Pro for Christmas. And I’m not saying the PS5 isn’t a great way to play games. I’m just saying that outside some slight differences that many gamers don’t even have the setup to notice, there’s no reason to run out and buy a PS5 right now. Relax and enjoy the latest, greatest games on your old PS4 in confidence, knowing that you’ll save $50 when a Cyberpunk 2077 bundle goes on sale in the summer.

So don’t feel bad if you can’t lay your hands on a PS5 to keep you entertained this winter — a PS4 will do you just fine for the present while the next generation makes its lazy way toward the consoles it will eventually grace.

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Revolution Cooking’s R180 Smart Toaster delivers smarter, faster toasting — for a price

A lot of the past decade in smart home gadgets has been figuring out just how smart we actually want our appliances to be. In a lot of cases when it comes to cooking, the old ways are best, and smart features tend to just complicate things. The new Revolution Cooking R180 High-Speed Smart Toaster ($299.95) strikes the right balance, delivering genuinely useful tech-enabled goodies, without any of the things you don’t need in a toaster — like an internet connection.

The basics

Revolution Cooking’s R180’s most immediately apparent feature is its large, prominent touchscreen display. The screen replaces your typical hardware controls, including buttons and switches, and gives you visual feedback about the toasting process when it’s underway. This is definitely part of the “smart” of the R180’s Smart Toaster designation, but the company’s “InstaGlo” heating technology might be better described as its primary differentiator.

In terms of basic specs, this is a two-slice toaster with slots that are wide enough to accommodate bagels and burger buns pretty easily. It has selectable modes for bagels, sliced bread, English muffins, waffles and toaster pastries (like Pop-Tarts). You can choose between three different heating modes, including “fresh,” “frozen” and “reheat,” and there are seven different darkness levels for browning.

There’s a standby clock display option for when the toaster isn’t in use, and the toaster can provide reminders occasionally to nudge you to remove and empty the crumb tray.

Design and performance

Image Credits: Darrell Etherington

The industrial design of the Revolution R180 is good, without being wacky or overly futuristic. It’s basically a brushed stainless steel rectangle, with a sloped chrome front face and large touchscreen display. The toaster unquestionably looks good sitting on a counter, however, and the slant of its front is a nice touch for ensuring prime visibility and touchscreen control access when you’re using it from a standing position. It’s also relatively compact and won’t take up too much room if you’re concerned at all about counter real estate.

The display is big and bright, and uses capacitive touch so it’s very responsive in terms of input detection. The nice thing about the interface is that even though it’s digital, it keeps things simple — everything you need is on one screen, with a standard cog icon hiding settings that let you do neat but unnecessary things like setting the time and choosing between an analog or digital virtual clock face for the sleep screen.

Using the R180 Smart Toaster is easy — there’s no internet connection to set up or app to install, you just plug it in and it starts up, presenting you with the bread type/browning level/heating mode selection screen. Tap the image associated with what you want to toast, or scroll left and right to reach others, select from the three modes and tap the browning level that corresponds with what color you want the toasted item to mostly closely resemble (the image above updates to reflect this) and hit the “Start” button and you’re off to the races.

Image Credits: Darrell Etherington

And it really is a race: The Revolution toaster is faster than most. I was perhaps expecting even faster given the company’s marketing claims, but there’s no question that it’s speedier than your average toaster. The other big claim that Revolution makes is about toasting quality, as it promises not to dry out your bread and provide better-tasting end products, even with tricky toasting situations like a combo dethaw and brown.

Here’s the thing: I wasn’t even really aware of these claims the first time I tried out the review unit they sent, but me and my partner both instantly noted how anything toasted in the R180 seemed not nearly as dried out as in our existing Breville toaster. And yet, the toasted parts were crisp and golden at the same time. Surprising as it might sound, Revolution’s claims bear out — the Smart Toaster really does make better-tasting toast.

Bottom line

A $300 two-slice toaster definitely seems like an extravagance — and to be clear, it is — but premium nonsmart toasters already stretch the limits of most home appliance budgets, and Revolution’s main claim to superiority is achieving a crunchy exterior while leaving the inside soft and not dried out, and it does this with aplomb. The touchscreen almost certainly adds to the cost, but it does provide a clear and easy-to-understand interface for setting desired toast goals, and it’s a pretty good-looking countertop clock when not in use. In short, Revolution’s Smart Toaster is just smart enough, and smart where it counts, for a smart appliance — but expensive enough that it’s worth taking a long, hard think about just how much you love toasted things.

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Aveine’s Smart Wine Aerator is a huge upgrade for wine lovers – and could create some new ones, too

You might have very good reason to be on a wine kick right now – along with plenty of the rest of the country – so it’s perhaps timely to take a look at the Aveine Smart Aerator, a gadget from a French startup that offers variable, instant aeration and a connected app platform for determining just the right amount of aeration that any particular wine you happen to be drinking requires. The Aveine Smart Wine Aerator is premium-priced, but you might be surprised at just how much of a difference it can make.

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Rocket Lab’s next launch will deliver 30 satellites to orbit — and a 3D-printed gnome from Gabe Newell

Rocket Lab’s next mission will put dozens of satellites into orbit using the launch company’s Kick Stage “space tug,” as well as a 3D-printed garden gnome from Valve Software’s Gabe Newell. The latter is a test of a new manufacturing technique, but also a philanthropic endeavor from the gaming industry legend.

Scheduled for no earlier than November 15 (or 16 at the New Zealand launch site), the as-yet-unnamed launch — Rocket Lab gives all of their missions cheeky names — will be the company’s “most diverse ever,” it said in a press release.

A total of 30 satellites will be deployed using Rocket Lab’s own Kick Stage deployment platform, which like other “space tugs” detaches from the second stage once a certain preliminary orbit is reached and then delivers its payloads each at their own unique trajectory. That’s the most individual satellites every taken up at once by Rocket Lab.

Twenty-four of them are Swarm Technologies’ tiny SpaceBEEs, the sandwich-sized communications satellites it will be using to power a low-cost, low-bandwidth global network for Internet of Things devices.

The most unusual payload, however, is certainly “Gnome Chompski,” whose passage was paid by Valve president Newell: a 3D-printed figure that will remain attached to the Kick Stage until it burns up on reentry. The figure, a replica of an item from the popular Half-Life series of PC games, was made by Weta Workshop, the effects studio behind Lord of the Rings and many other films. It’s both a test of a potentially useful new component printing technique and “an homage to the innovation and creativity of gamers worldwide.”

More importantly, Newell will donate a dollar to Starship Children’s Hospital for every viewer of the launch, so you’ll definitely want to tune in for this one. (I’m waiting to find out more from Newell, if possible.)

The launch will also deliver satellites for TriSept, Unseenlabs and the Auckland Space Institute — the last will be New Zealand’s first student-built spacecraft.

Rocket Lab has worked hard to make its launch platform all-in-one, so prospective customers don’t have to shop around for various services or components. Ideally, the company’s CEO has said, anyone should be able to come to the company with the bare-bones payload and the rest is taken care of.

Image Credits: Rocket Lab

“Small satellite operators shouldn’t have to compromise on orbits when flying on a rideshare mission, and we’re excited to provide tailored access to space for 30 satellites on this mission. It’s why we created the Kick Stage to enable custom orbits on every mission, and eliminate the added complexity, time, and cost of having to develop your own spacecraft propulsion or using a third-party space tug,” Beck said in the press release.

Rocket Lab recently launched its own home-grown satellite, First Light, to show that getting to orbit doesn’t have be such a “pain in the butt,” as Beck put it then.

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Raspberry Pi Foundation announces the cute little Raspberry Pi 400

This is the Atari 400 Raspberry Pi 400. The Raspberry Pi Foundation is launching a new product today — and it’s a brand new device. As you can see in the photo, the Raspberry Pi 400 is a computer integrated in a compact keyboard that costs $70.

And it is the easiest way to get started with a Raspberry Pi. If you’re not familiar with the Raspberry Pi, it’s a single-board computer with a lot of connectors that is the size of a deck of cards.

You can give it to a kid so they can play around with a terminal, you can use it for your weekend projects as the computing brain or you can give it to your grandparents to replace their slow Windows XP computer that they use to receive emails.

Last year, when the Raspberry Pi Foundation introduced the Raspberry Pi 4, the foundation also used this opportunity to release a cute mouse and a keyboard. Of course, you could use these accessories with a Raspberry Pi. And your basic setup would look something like this:

Image Credits: Romain Dillet / TechCrunch

Those are great goodies for Raspberry Pi fans. And yet, there are many, many keyboard and mouse manufacturers out there. Building their own mouse and keyboard didn’t really make sense.

It turns out that the Raspberry Pi Foundation had another idea in mind. The Raspberry Pi 400 is essentially the same keyboard — but with an integrated Raspberry Pi. Their next project has been sitting there right in front of us for the past year.

Raspberry Pi 400 (top) and Raspberry Pi keyboard (bottom). Image Credits: Romain Dillet / TechCrunch

The Raspberry Pi Foundation has already sent me a Raspberry Pi 400 to try out. While many of my colleagues are excited about the PlayStation 5 and the Xbox Series X, I was also really excited about receiving this new device.

Because, yes, the Raspberry Pi 400 (or, as TechCrunch’s Brian Heater called it, the PiStation) looks really cute. You plug in a couple of cables and you’re ready to go. As far as I can see, it’s a fanless device, so it doesn’t make any sound when it’s on.

Image Credits: Romain Dillet / TechCrunch

Putting a computer inside a keyboard is nothing new. You could even say that personal computers started this way. Back in the 1980s, you could plug your computer-in-a-keyboard to your TV and get started right away.

At some point, computers became more complicated. You had to buy a computer tower, a display, a mouse, a keyboard, etc. Laptops reversed this trend by packing everything you need in one device. But laptops aren’t perfect either.

The Raspberry Pi 400 is a great device for kids. In many ways, it’s much more powerful than a Chromebook. You can learn a lot more about computers and you feel less restricted in what you can do.

I could see it in schools, at home in the play room or on a shelf waiting to be plugged into a display. This is a great way to get started playing around with computers.

Image Credits: Romain Dillet / TechCrunch

It gets more interesting when you think about older kids. Many people have said that closed schools have been particularly challenging this year, especially because you don’t necessarily have enough computers for everyone in your home.

If your kid is old enough to get a smartphone, that doesn’t mean they have a comfortable setup for remote classes. The Raspberry Pi 400 is a cheap device that could fill that gap. Moreover, the Raspberry Pi 400 could be a good way to separate school from leisure activities (and social networks).

Now let’s talk about specifications. The Raspberry Pi 400 is pretty similar to a Raspberry Pi 4, but not exactly. It has an ARM-based system on a chip (64-bit quad-core ARM Core-A72 at 1.8GHz for those who are curious). It comes with 4GB of RAM, Wi-Fi, Bluetooth 5.1, Bluetooth Low Energy and Gigabit Ethernet.

When it comes to ports, you get two micro-HDMI ports, which means that you can plug two 4K displays in case you really need a lot of screen real estate. There are two USB 3.0 ports, one USB 2.0 port and a USB-C port for the power brick.

Like other Raspberry Pi devices, it uses microSD cards for the operating system and to store your data. You can use Raspberry Pi Desktop, a Debian-based Linux operating system or a third-party operating system, such as Ubuntu.

There are different models with U.K., U.S., French, Italian, German and Spanish keyboard layouts. In addition to the $70 device, you can buy the Raspberry Pi 400 kit with a mouse, a power supply, a micro-HDMI to HDMI cable, a pre-formatted microSD card and the official beginner’s guide for $100. It should be available in the coming days.

Image Credits: Romain Dillet / TechCrunch