Charge, please: Apple will pay $113M to settle 34-state ‘batterygate’ lawsuit

Apple has agreed to pay $113 million to 34 states and the District of Columbia to settle allegations that it broke consumer protection laws when it systematically downplayed widespread iPhone battery problems in 2016. This is in addition to the half billion the company already paid to consumers over the issue earlier this year and numerous other fines around the world.

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This $99 gadget helps you make music, no skill required

At CES back in January, I met with a handful of founders who were/are crowdfunding musical instruments. It’s a fascinating category and one to watch if you have a passing interest in either music or technology. Like a vast majority of hardware startups, most companies in the space will build one product if they’re lucky — and even that can feel like something of a long shot.

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Lego expands its Super Mario world with customization tools, new Mario power-ups and more characters

Lego’s partnership with Nintendo delivered a pretty awesome debut earlier this year with the interactive Lego Super Mario Starter Course, and now it’s following that up with additional sets designed to complement the first. These include a new “Master Your Adventure Maker Set,” which adds customization options by tweaking Lego Mario’s response via three new bricks, and a new way to shuffle the rules for each level. Lego and Nintendo are also releasing additional themed Expansion sets, new power-ups for Mario and a second series of mystery characters to incorporate into level builds.

Image Credits: Nintendo

The Master Your Adventure Maker Set includes 366 pieces in total, and will retail for $59.99. The Expansion sets include a Chain Chomp jungle-themed playset ($19.99), a Piranha Plan puzzle challenge set ($29.99) and a new Poison-themed biome for Mario to explore featuring Wiggler ($39.99). The two new power-ups for Lego Mario are his Penguin suit and his Tanooki suit, which retail for $9.99 each.

Each new Series 2 Character Pack retails for $4.99. These come in packaging that doesn’t reveal their contents until opened, adding some degree of chance to which of the new characters you end up with. The Series 2 characters include Huckit Crab, Spiny Cheep Cheep, Ninji, Foo, Parachute Goomba, Fly Guy, Poison Mushroom, Para-Beetle, Thwimp or Bone Goomba.

Image Credits: Nintendo

These will all go on sale starting January 1, both from Lego directly and from its retail partners. That’s just after the holiday rush, which seems like a bit of a miss for what you’d expect would be a popular set of gifts, but Nintendo’s still selling the original starter course and other kits.

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Nintendo’s Mario Game & Watch is a choice gaming stocking stuffer

Nintendo will never stop mining its past for new nostalgia-based products, but at least it tends to do so with aplomb and occasionally even generosity. The former at least is on display with the Super Mario Bros. Game & Watch, a standalone handheld that plays the first Mario game, its unbelievably hard “Lost Levels” sequel and acts as a totally impractical timepiece.

This tiny gaming system isn’t the most practical thing in the world, but it is a charming piece of hardware that does exactly what it says on the tin.

Turn on the Game & Watch with a button on the side and you can select between, naturally, the Game and Watch modes. In game mode, you can select between playing the original Super Mario Bros. for NES, the sequel we never got in the U.S., but was eventually released as “The Lost Levels,” and a recreation of an old-school LCD game where Mario juggles balls at ever-increasing speeds.

Image Credits: Devin Coldewey / TechCrunch

The screen, while certainly small, is bright and sharp, apparently displaying the exact pixel dimensions of the original Nintendo game. It plays well, too — the controls are responsive, though it feels strange to play the game on anything other than an original NES controller. The buttons of the Game & Watch are a bit softer than I’d like — but they were good enough that I cleared the first set of levels without any real frustration other than my own lack of skill.

While there is no support for saving or rewinding the game — pretty much essential for the 99% of us who can’t beat it honestly — at least you don’t have to try to beat it in one sitting. The game freezes its state when you turn if off or switch to any other game or mode, meaning you can play a couple levels between subway stops and not worry about losing progress.

Image Credits: Devin Coldewey / TechCrunch

You can hand it back and forth with a friend (after sanitizing it, of course) too, since player 2 uses the same controls.

The juggling game is a fun little diversion but, like most of those old LCD games, goes from really boring to nearly impossible in the course of about 60 seconds.

Image Credits: Devin Coldewey / TechCrunch

The “Watch” mode has a charming little landscape with the current time made out of bricks, and Mario running across the screen below stomping goombas and avoiding Bullet Bills. If you watch for a while he’ll moonwalk, mount a pipe and perform other hijinks. You can switch the background from normal to hills to mushroom platforms. I wouldn’t use it as a watch, but if you don’t want to pull your phone out while you’re playing, there you go.

For $50 it may seem a little steep, and perhaps it is. If this had Marios 1 through 3 on it I would consider it a bargain, especially considering the ability to come back to the game time after time — I’d work my way through the epic-length third game with pleasure.

As it is, however, it’s hard to justify the price — except, of course, as a gift to a Nintendo-loving friend or loved one. That’s why I suspect these will sell like hotcakes this holiday season. With no new Switch hardware, no N64 mini and no must-have games on Nintendo’s platforms, it’s looking a bit dry, but a Game & Watch is just silly enough — and decent enough — a device to sate the hunger of a retro-minded gamer for a few days.

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Demon’s Souls: The first truly next-gen game is a lopsided but impressive showcase

The next generation of gaming is here with the PlayStation 5 and Xbox Series X — except it isn’t, because there are almost no next-generation games to play on them. Demon’s Souls is the first title that can truly be called next-gen, and it shows — even though it’s a remake of a PS3 game… which also shows.

The original Demon’s Souls was an incredibly influential game. Its sequel, Dark Souls, was more popular and improved on the first quite a bit, but much of what made the now major series good had already been established. “Souls-like” is practically a genre now, though the originals are unsurprisingly still the nonpareil.

The comparative few who played Demon’s Souls were elated to hear that it was being remade, and by Bluepoint at that (who also remade the legendary Shadow of the Colossus), but worried that the game might not stand up by modern standards.

Can an old game, the essentials of which are a decade behind its descendants, be given a really, really, really ridiculously good-looking coat of paint and still act as a blockbuster next-gen debut? Well, it kind of has to — there’s no other option! Fortunately the game really does hold up, and in fact makes for a harrowing, cinematic experience despite a few significant creaks.

I don’t want to give a full review of the game itself; let it suffice to say that, although it looks and runs much better, the core of the game is almost entirely unchanged. Any review from the last decade is still completely relevant, down to the “magic is overpowered” and “inventory burden is annoying.”

As a next-gen gaming experience, however, Demon’s Souls is as yet without comparison. It serves as a showcase not only for the PS5’s graphical prowess, but its sound design, haptics, speed and OS.

Image Credits: Sony

First, the graphics. It’s clear that Sony and Bluepoint intended this to be a truly lavish remake, and the game’s structure — essentially five long, mostly linear levels — provides an excellent platform for breathtaking visuals carefully tuned to the user’s experience.

The environments themselves are incredibly detailed, and the various enemies you fight very well realized, but what I kept being impressed by was the lighting. Realistic lighting is something that has proven difficult even for top-tier developers, and it’s only now that the hardware has enough headroom to start doing it properly.

Demon’s Souls doesn’t use ray-tracing, the computation-heavy lighting technique perennially on the cusp of being implemented, but the real-time lighting effects are nevertheless dramatic and extremely engaging. This is a dark, dark world and the player is very limited as far as personal light sources, meaning the way you experience the environment is carefully designed.

Although the detailed armor, props and monsters are all very nice, it’s the realistic lighting that really sets them off in a way that seems truly new and beautiful. Dynamic range is used properly, to have actually dark areas illuminated dramatically, such as the still-terrifying Tower of Latria.

Image Credits: Sony

The game isn’t a huge leap over the best the PC has to offer right now, but it does make me excited for game designers who really want to use light and shadow as gameplay elements.

(Incidentally, don’t bother with the “cinematic” option versus “performance.” The latter keeps the game silky smooth, which for Souls games is a luxury, and the other setting didn’t improve the look much if at all, while severely affecting the framerate. Skip it unless you’re taking glamour shots.)

Similarly sound is extremely well done in the game, though I’m cautious about hyping Sony’s “3D audio” — really, games have had this sort of thing for years on many platforms. Having a decent pair of headphones is the important bit. But perhaps the PS5 offers improved workflows for spatializing sound; at all events in Demon’s Souls it was very good, with great separation, location and clarity. I have reliably dodged an enemy attack from offscreen after recognizing the characteristic grunt of an attacking foe, and the screeches and roars of dragons and boss monsters (as well as the general milieu of Latria) were suitably chilling.

Image Credits: Sony

This combined well with the improved haptics of the DualSense controller, which seemed to have a different “sensation” for every event. A dragon flying overhead, a demon stomping the ground, a blocked attack, an elevator ride. Mostly these were good and only aided immersion, but some, like the elevators, felt to me more like an annoying buzz than a rumble, like holding a power tool. I hope that developers will be sensible about these things and identify vibration patterns that are irritating. Fortunately the intensity can be adjusted universally in the PS5’s controls.

Likewise the adaptive triggers were nice but not game-changing. It was helpful when using the bow to know when the arrow was ready to release, for instance, but beyond a few things like that it was not used to great advantage.

Something that had a more immediate effect on how I played was the incredibly short load times. The Souls series has always been plagued by long load times when traveling and dying, the latter of which you can expect to do a lot. But now it’s rare that I can count to three before I’m materializing at the bonfire again.

This significantly reduces (but far from eliminates) frustration in this infamously unforgiving game, and actually makes me play it differently. Where once I could not be bothered to briefly travel to another area or the hub in order to accomplish some small task, now I know I can return to the Nexus, fuss around a bit with my loadout and be back in Boletaria in 30 seconds flat. If I die, I’m back in action in five seconds rather than 20, and believe me, that adds up real fast. (Load times are improved across the board in PS4 games running on the PS5 as well.)

Aiding this, kind of, is the new fancy pause screen Sony has implemented on its new console. When hitting the (annoyingly PS-shaped) PS button, a set of “cards” appears showing recent achievements and screenshots, but also ongoing missions or game progress. Pausing in Latria to take a breath, the menu offered up the ability to instantly warp to one of the other worlds, losing my souls but skipping the ordinarily requisite Nexus stop. This will certainly change how speedruns are accomplished, and provides a useful, if somewhat immersion-breaking option for the scatterbrained player.

The pause menu also provides a venue for tips and hints, in both text and video form. Again, this is a funny game to debut these in (I don’t count Astro’s Playroom, the included game/tech demo, which is fun but slight), because one of the Souls series’s distinctive features is player-generated notes and ghosts that alternatively warn and deceive new players. In another game I might have relied on the PS5’s hints more, but for this specific title they seem somewhat redundant.

As arguably the only “real” PS5 launch title, Demon’s Souls is a curious but impressive creature. It definitely shows the new console to advantage in some ways, but the game itself (while still amazing) is dated in many ways, limiting the possibilities of what can be shown off in the first place.

Certainly the remake is the best (and for many, only) way to play a classic, and for that alone it is recommended — though the $70 price (more in Europe and elsewhere) is definitely a bit of a squinter. One would hope that for the new higher asking price, we could expect next-generation gameplay as well as next-generation trimmings. Well, for now we have to take what we can get.

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Amazon’s new ‘Care Hub’ lets Alexa owners keep tabs on aging family members

Amazon today announced a set of new features aimed at making its Alexa devices more useful to aging adults. With the launch of “Care Hub,” an added option in the Alexa mobile app, family members can keep an eye on older parents and loved ones, with their permission, in order to receive general information about their activities and to be alerted if the loved one has called out for help.

The idea behind Care Hub, the company explains, is to offer reassurance to family members concerned about an elderly family member’s well-being, while also allowing those family members to maintain some independence.

This is not a novel use case for Alexa devices. Already, the devices are being used in senior living centers and other care facilities, by way of third-party providers.

Amazon stresses that while family members will be able to keep an eye on their loved ones’ Alexa use, it will respect their privacy by not offering specific information. For example, while a family member may be able to see that their parent had played music, it won’t say which song was played. Instead, all activity is displayed by category.

In addition, users will be able to configure alerts if there’s no activity or when the first interaction with the device occurs on a daily basis.

And if the loved one calls for help, the family member designated as the emergency contact can drop in on them through the Care Hub or contact emergency services.

Image Credits: Amazon

These new features are double-opt in, meaning that both the family member and their loved one need to first establish a connection between their Alexa accounts through an invitation process. This is begun through the new Care Hub feature in the Alexa app, then confirmed via text message or email.

That may seem like a reasonable amount of privacy protection, but in reality, many older adults either struggle with or tend to avoid technology. Even things seemingly simple — like using a smartphone, email or texting — can sometimes be a challenge.

That means there are scenarios where a family member could set up the Care Hub system by accessing the other person’s accounts without their knowledge or by inventing an email that becomes “the parent’s email” just for this purpose.

Alternatively, they could just mislead mom or dad by saying they are helping them set up the new Alexa device, and — oh, can I borrow your phone to confirm something for the setup? (Or some other such deception.)

A more appropriate option to protect user privacy would be to have Alexa periodically ask the loved one if they were still okay with the Care Hub monitoring option being enabled, and to alert the loved one via the Alexa mobile app that a monitoring option was still turned on.

Of course, there may certainly be older adults who appreciate the ability to be connected to family in this way, especially if they are located at a distance from their family or are feeling isolated due to the coronavirus pandemic and social distancing requirements that’s keeping family members from being able to visit.

Amazon says Care Hub is rolling out in the U.S. The company notes it will learn from customer feedback to expand the feature set over time.

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Josh.ai launches a ‘nearly invisible’ Amazon Echo competitor that’s the size of a coin

In the past several weeks we’ve seen refreshes and product expansions from about every facet of the smart home virtual assistant world. Apple launched the HomePod Mini, Google offered a long-overdue refresh of the Google Home and Amazon found even more speaker shapes to shove Alexa into.

Today, we’re getting an addition from a startup competitor. Josh.ai has aimed to build out a niche in the space by building a smart assistant product that’s designed to be professionally installed alongside other smart home wares, and they announced a new product this afternoon.

The device, Josh Nano, fully buys into a more luxury home-focused niche with a low-profile device that appears to be a little bit bigger than a half-dollar, though the bulk of the device is embedded into the wall itself and wired back to a central unit via power-over-ethernet. The device bundles a set of four microphones eschewing any onboard speaker, instead opting to integrate directly with a user’s at-home sound system. Josh boasts compatibility with most major AV receiver manufacturers in addition to partnerships with companies like Sonos . There isn’t much else to the device; a light for visual feedback, a multi-purpose touch sensor and a physical switch to cut power to the onboard microphones in case users want extra peace of mind.

Image via Josh.ai

The aim of the new hardware is to hide the smart features of a home and move away from industry-standard touchscreen hubs with dated interfaces. By stripping down a smart home product to its essential feature, Josh.ai hopes it can push more users to buy in more fully with confidence that subsequent hardware releases won’t render their devices outdated and ugly. The startup is taking pre-orders for the device (available in black and white color options) now and hopes to start shipping early next year.

Powering these devices is a product the company calls Josh Core, a small server which basically acts as a hub for everything Josh talks to in a user’s home, ensuring that interactions between smart home devices can occur locally, minimizing external requests. The startup will also continue selling its previously released Josh Micro, which integrates a dedicated speaker into the wall-mounted hardware.

Though Josh.ai partners directly with professional installers on the hardware, the startup has been scaling as a software business, offering consumers a license to their technology on an annual, five-year or lifetime basis. The price of that license also differs depending on what size home they are working with, with “small” rollouts being classified as homes with fewer than 15 rooms. In terms of hardware costs, Josh.ai says that pricing varies, but for most jobs, the average cost for users works out to be something like $500 per room.

Massive tech companies naturally design their products for massive audiences. For startups like Josh.ai this fact provides an in-road to design products that aren’t built for the common needs of a billion users. In fact, the selling point for plenty of their customers comes largely from the fact that they aren’t buying devices from Google, Amazon or Apple and hard-wiring microphones that feed back to them inside their home.

Though 95% of the startup’s business today focuses on residential, going forward, the company is also interested in scaling how their tech can be used in commercial scenarios like conference rooms or even elevators, the startup tells me.