Home Assistant OS Release 6 Logo

Home Assistant OS Release 6


Home Assistant OS Release 6 Logo

Home Assistant OS 6.0 stable is available now!

Highlights:

  • OS Agent for better OS integration with Supervisor

  • Support for additional Wi-Fi and Bluetooth devices

  • Smaller virtual machine disk images

  • Improved: Generic x86-64 system support

Table of contents

Operating System Changes

OS Agent

Operating System release 6 comes with a new, Go written daemon called OS Agent.
This allows the Supervisor to access more aspects of the OS. One such aspect is
to move the data to an external data disk or wipe data to start over without
reinstalling. Note however that at this point, the required logic in the
Supervisor and Frontend is still being developed.

Under the Hood

Under the hood, the OS was updated to the latest upstream Linux 5.10 kernel
as well as Buildroot 2021.02.1. The latest Buildroot release brings tons of
new software versions along with bug and security fixes. Some key components
which received an update were systemd 247 and the Docker Container Engine
20.10.6.

Other Changes

  • The short name of the OS used throughout the software stack was renamed to
    “haos”. From a users perspective not much changes, but it leads to new file
    names.
  • The Home Assistant CLI is now started on tty1 instead of the login prompt. The
    HA CLI banner shows the IP and other device information without the need
    to attach a keyboard to login.
  • The default shell of the root user is now the Busybox ash. This allows to use
    scp and similar tools using SSH.
  • The system start is now delayed until the system time has been synchronized
    with an NTP server. This avoids connection issues to SSL/TLS enabled servers
    when the system time is off. In practice, the delay should only be a few
    seconds. The system proceeds with startup after 90s in case the NTP server was
    not reachable (e.g. if no Internet connectivity is available).

Device Support

Raspberry Pi

All Raspberry Pi versions were updated to use the Linux Kernel 5.10 from the
Raspberry Pi team, just like Raspberry Pi OS. The latest Bluetooth firmware for
CYW43455 (Raspberry Pi 3 B+/4) with security fixes is now part of the Raspberry
Pi images.

Generic x86-64

In Home Assistant OS 6 the board/image “Intel NUC” was renamed to “Generic
x86-64”. Existing “Intel NUC” installation will automatically migrate to the
“Generic x86-64” image on update.

Already with OS 5 the “Intel NUC” image was usable for most UEFI capable x86-64
systems. With the rename that fact is emphasized. Home Assistant OS is open
to changes to add drivers to extend support for other x86-64 platforms. However,
keep in mind that we don’t have access to all x86-64 hardware, so support for
devices is on a best effort basis.

Other Changes:

  • The Intel IGC network driver supports Intel network cards such as I225-LM/I225-V
    used on some newer Intel NUC devices.

  • With Home Assistant OS 6 the latest version of the Barebox bootloader 2021.05.0
    which fixes boot from hard disks larger than 2TB.

  • The ACPI kernel driver for Thinkpad devices is enabled.

Open Virtualization Appliance

The virtual disk images are now built from a sparse file as source, which leads
to smaller effective disk image sizes. Disk images are now also distributed in
the more common zip file format (except the qcow2 images which are mostly used on
Linux, they continue to be in the xz compression format).

By default, the image now has a serial console enabled which is useful to access
Home Assistant OS on headless host systems.

Additional Wi-Fi and Bluetooth Device Support

Ralink rt27xx/rt28xx/rt30xx, as well as Realtek 87xx/88xx devices, are now
supported on boards that don’t have onboard Wi-Fi/Bluetooth. This is also
true for the OVA image for virtualized environments (when using hardware
passthrough functionality). For the OVA image, also Intel firmwares are now
part of the image so that Intel Wi-Fi/Bluetooth devices can be used in
passthrough mode as well.

Homematic IP Support

@jens-maus contributed OS support for Homematic/Homematic IP dual-stack support
for RPI-RF-MOD or HM-MOD-RPI-PCB devices. This together with the
RaspberryMatic CCU Add-On
offers the full functionality of RaspberryMatic embedded in Home Assistant.

Google Coral PCIe AI Accelerator Support

@ryddler enabled the driver for Google Coral PCIe TPU devices. This allows to
use Google Coral Mini PCIe Accelerator or M.2 Accelerator on all boards
supporting PCIe.

That’s all Folks! Now go out and update!

Community Highlights: 25th edition

The 25th edition of the Home Assistant Community Highlights! Some interesting
things popped up around our community, which we thought was worth sharing.

Also, keep an eye out for the ESPHome release next week Wednesday. We’re
going to have some great announcements!

Do you want to share something for the next edition?
Information on how to share.

./Klaas
Intern on Home Assistant Energy

Blueprint of the week


Are there more people who turn their lights on and off at certain times
when they go on holiday?

This week’s blueprint is that of timgiwo,
who created a blueprint that can repeat the behavior of your lights from
the past week, so it seems like you are still at home. Try it out! Read more
about it on the community forum or install this automation
in your instance with a click on the My button!

Slider Button Card


Mattieha made a button card
that also included a slider, so you could, for example: switch a light but
also immediately adjust the brightness with the slider. Useful for those who
want to keep their dashboard compact.

Floorplan Dashboard


This week again we have a new Lovelace dashboard for the necessary portion
of inspiration 😄 This time the one from theone11
who has a dashboard with a
floorplan, definitely recommended to take a look at the repository because
there is a lot of explanation on it.

Would you also like your dashboard to be in the community highlight? Drop it
on Reddit and maybe I’ll pick it out for the next edition.

Ispindel


Between the community submissions, we came across a nice project
that works with ESPHome, it’s a sensor with which you can
monitor your own homebrew, for example, the alcohol percentage and the
temperature. Cheers Alexander! 🍻

Got a tip for the next edition?


Have you seen (or made) something awesome, interesting, unique, amazing,
inspirational, unusual or funny, using Home Assistant?

Click here to send us your Community Highlight suggestion.

Also, don’t forget to share your creations with us via Social Media:

See you next edition!

Microsoft plans to launch dedicated Xbox cloud gaming hardware

Microsoft will soon launch a dedicated device for game streaming, the company announced today. It’s also working with a number of TV manufacturers to build the Xbox experience right into their internet-connected screens and Microsoft plans to bring cloud gaming to the PC Xbox app later this year, too, with a focus on play-before-you-buy scenarios.

It’s unclear what these new game streaming devices will look like. Microsoft didn’t provide any further details. But chances are we’re talking about either a Chromecast-like streaming stick or a small Apple TV-like box. So far, we also don’t know which TV manufacturers it will partner with.

It’s no secret that Microsoft is bullish about cloud gaming. With Xbox Game Pass Ultimate, it’s already making it possible for its subscribers to play more than 100 console games on Android, streamed from the Azure cloud, for example. In a few weeks, it’ll open cloud gaming in the browser on Edge, Chrome and Safari, to all Xbox Game Pass Ultimate subscribers (it’s currently in limited beta). And it is bringing Game Pass Ultimate to Australia, Brazil, Mexico and Japan later this year, too.

In many ways, Microsoft is unbundling gaming from the hardware — similar to what Google is trying with Stadia (an effort that, so far, has fallen flat for Google) and Amazon with Luna. The major advantage Microsoft has here is a large library of popular games, something that’s mostly missing on competing services, with the exception of Nvidia’s GeForce Now platform — though that one has a different business model since its focus is not on a subscription but on allowing you to play the games you buy in third-party stores like Steam or the Epic store.

What Microsoft clearly wants to do is expand the overall Xbox ecosystem, even if that means it sells fewer dedicated high-powered consoles. The company likens this to the music industry’s transition to cloud-powered services backed by all-you-can-eat subscription models.

“We believe that games, that interactive entertainment, aren’t really about hardware and software. It’s not about pixels. It’s about people. Games bring people together,” said Microsoft’s Xbox head Phil Spencer. “Games build bridges and forge bonds, generating mutual empathy among people all over the world. Joy and community — that’s why we’re here.”

It’s worth noting that Microsoft says it’s not doing away with dedicated hardware, though, and is already working on the next generation of its console hardware — but don’t expect a new Xbox console anytime soon.

audio-switch

Apple’s latest accessibility features are for those with limb and vocal differences

Apple announced a batch of accessibility features at WWDC 2021 that cover a wide variety of needs, among them a few for people who can’t touch or speak to their devices in the ordinary way. With Assistive Touch, Sound Control and other improvements, these folks have new options for interacting with an iPhone or Apple Watch.

We covered Assistive Touch when it was first announced, but recently got a few more details. This feature lets anyone with an Apple Watch operate it with one hand by means of a variety of gestures. It came about when Apple heard from the community of people with limb differences — whether they’re missing an arm, or unable to use it reliably, or anything else — that as much as they liked the Apple Watch, they were tired of answering calls with their noses.

The research team cooked up a way to reliably detect the gestures of pinching one finger to the thumb, or clenching the hand into a fist, based on how doing them causes the watch to move — it’s not detecting nervous system signals or anything. These gestures, as well as double versions of them, can be set to a variety of quick actions. Among them is opening the “motion cursor,” a little dot that mimics the movements of the user’s wrist.

Considering how many people don’t have the use of a hand, this could be a really helpful way to get basic messaging, calling and health-tracking tasks done without needing to resort to voice control.

Speaking of voice, that’s also something not everyone has at their disposal. Many of those who can’t speak fluently, however, can make a bunch of basic sounds, which can carry meaning for those who have learned — not so much Siri. But a new accessibility option called “Sound Control” lets these sounds be used as voice commands. You access it through Switch Control, not audio or voice, and add an audio switch.

Image Credits: Apple

The setup menu lets the user choose from a variety of possible sounds: click, cluck, e, eh, k, la, muh, oo, pop, sh and more. Picking one brings up a quick training process to let the user make sure the system understands the sound correctly, and then it can be set to any of a wide selection of actions, from launching apps to asking commonly spoken questions or invoking other tools.

For those who prefer to interact with their Apple devices through a switch system, the company has a big surprise: Game controllers, once only able to be used for gaming, now work for general purposes as well. Specifically noted is the amazing Xbox Adaptive Controller, a hub and group of buttons, switches and other accessories that improves the accessibility of console games. This powerful tool is used by many, and no doubt they will appreciate not having to switch control methods entirely when they’re done with Fortnite and want to listen to a podcast.

Image Credits: Apple

One more interesting capability in iOS that sits at the edge of accessibility is Walking Steadiness. This feature, available to anyone with an iPhone, tracks (as you might guess) the steadiness of the user’s walk. This metric, tracked throughout a day or week, can potentially give real insight into how and when a person’s locomotion is better and worse. It’s based on a bunch of data collected in the Apple Heart and Movement study, including actual falls and the unsteady movement that led to them.

If the user is someone who recently was fitted for a prosthesis, or had foot surgery, or suffers from vertigo, knowing when and why they are at risk of falling can be very important. They may not realize it, but perhaps their movements are less steady toward the end of the day, or after climbing a flight of steps, or after waiting in line for a long time. It could also show steady improvements as they get used to an artificial limb or chronic pain declines.

Exactly how this data may be used by an actual physical therapist or doctor is an open question, but importantly it’s something that can easily be tracked and understood by the users themselves.

Image Credits: Apple

Among Apple’s other assistive features are new languages for voice control, improved headphone acoustic accommodation, support for bidirectional hearing aids, and of course the addition of cochlear implants and oxygen tubes for memoji. As an Apple representative put it, they don’t want to embrace differences just in features, but on the personalization and fun side as well.

Voice AIs are raising competition concerns, EU finds

The European Union has been digging into the competition implications of AI-powered voice assistants and other Internet of Things (IoT) connected technologies for almost a year. Today it’s put out a first report discussing potential concerns that EU lawmakers say will help inform their wider digital policymaking in the coming years.

playdate-play

Tiny handheld Playdate preorders open next month for $179, with 24 charming monochrome games to start

Playdate, app and game designer Panic’s first shot at hardware, finally has a firm price and ship date, as well as a bunch of surprise features cooked up since its announcement in 2019. The tiny handheld gaming console will cost 9, ship later this year and come with a 24-game “season” doled out over 12 weeks. But now it also has a cute speaker dock and low-code game creation platform.

We first heard about Playdate more than two years ago, were charmed by its clean look, funky crank control, and black and white display, and have been waiting for news ever since. Panic’s impeccable design credentials combined with Teenage Engineering’s creative hardware chops? It’s bound to be a joy to use, but there wasn’t much more than that to go on.

Now the company has revealed all the important details we were hoping for, and many more, to boot.

Image Credits: Panic

Originally we were expecting 12 games to be delivered over 12 weeks, but in the intervening period it seems they’ve collected more titles than planned, and that initial “season” of games has expanded to 24. No one knows exactly what to expect from these games except that they’re exclusive to the Playdate and many use the crank mechanic in what appear to be fun and interesting ways: turning a turntable, opening a little door, doing tricks as a surfer, and so on.

The team hasn’t decided how future games will be distributed, though they seem to have some ideas. Another season? One-off releases? Certainly the presence of a new game by one-man indie hit parade Lucas Pope would sell like hotcakes.

Image Credits: Panic

But the debut of a new lo-fi game development platform called Pulp suggests a future where self-publishing may also be an option. This lovely little web-based tool lets anyone put together a game using presets for things like controls and actions, and may prove to be a sort of tiny Twine in time.

A dock accessory was announced as well, something to keep your Playdate front and center on your desk. The speaker-equipped dock, also a lemony yellow, acts as a magnetic charging cradle for the console, activating a sort of stationary mode with a clock and music player (Poolsuite.fm, apparently, with original relaxing tunes). It even has two holes in which to put your pens (and Panic made a special yellow pen just for the purpose as well).

Image Credits: Panic

The $179 price may cause some to balk — after all, it’s considerably more than a Nintendo 3DS and with the dock probably approaches the price of a Switch. But this isn’t meant to be a competitor with mainstream gaming — instead, it’s a sort of anti-establishment system that embraces weirdness and provides something equally unfamiliar and undeniably fun.

The team says that there will be a week’s warning before orders can be placed, and that they don’t plan to shut orders down if inventory runs out, but simply allow people to preorder and cancel at will until they receive their unit. Shipping will begin in late 2021, and if the 20,000 units in the initial run don’t cover it, they’ll make more and ship as they come in.

We hope to get one ourselves to test and review, but since part of the charm of the whole thing is the timed release and social aspect of discovery and sharing, it’s more than likely we’ll be experiencing it along with everyone else.

(This article originally stated Playdate ships next month, but it will actually ship later — preorders begin next month.)

AAPL_chart-3

Apple releases torrent of updates, and Wall Street yawns

Today’s WWDC keynote from Apple covered a huge range of updates. From a new macOS to a refreshed watchOS to a new iOS, better privacy controls, FaceTime updates, and even iCloud+, there was something for everyone in the laundry list of new code.

Apple’s keynote was essentially what happens when the big tech companies get huge; they have so many projects that they can’t just detail a few items. They have to run down their entire parade of platforms, dropping packets of news concerning each.

But despite the obvious indication that Apple has been hard at work on the critical software side of its business, especially its services-side (more here), Wall Street gave a firm, emphatic shrug.

This is standard but always slightly confusing.

Investors care about future cash flows, at least in theory. Those future cash flows come from anticipated revenues, which are born from product updates, driving growth in sales of services, software, and hardware. Which, apart from the hardware portion of the equation, is precisely what Apple detailed today.

And lo, Wall Street looked upon the drivers of its future earnings estimates, and did sayeth “lol, who really cares.”

Shares of Apple were down a fraction for most of the day, picking up as time passed not thanks to the company’s news dump, but because the Nasdaq largely rose as trading raced to a close.

Here’s the Apple chart, via YCharts:

And here’s the Nasdaq:

Presuming that you are not a ChartMaster, those might not mean much to you. Don’t worry. The charts say very little all-around so you are missing little. Apple was down a bit, and the Nasdaq up a bit. Then the Nasdaq went up more, and Apple’s stock generally followed. Which is good to be clear, but somewhat immaterial.

So after yet another major Apple event that will help determine the health and popularity of every Apple platform — key drivers of lucrative hardware sales! — the markets are betting that all their prior work estimating the True and Correct value of Apple was dead-on and that there is no need for any sort of up-or-down change.

That, or Apple is so big now that investors are simply betting it will grow in keeping with GDP. Which would be a funny diss. Regardless, more from the Apple event here in case you are behind.

r-architecture-2gDwlIim3Uw-unsplash

2021.6: A little bit of everything

A little bit of everything. That is probably the best way to describe this
release. It is a packed release, with a lot of small new features everywhere!

Sonos got quite a bit of love, Hue now supports push updates, the UI has
a lot of usability tweaks, MQTT added quite a few attributes, themes can now
support modes… seriously, I can go on forever with this list.

So, no new big features (something might be cooking for the next release…),
but a nice release that has something for everybody. Definitely
worth scanning the all changes section for your favorite integrations.

../Frenck

Support for custom Dark mode themes

Previously, all themes automatically used our light theme as the base to build
on. As of today, themes can be based on our default dark theme as well!

Not only that, @spacegaier added support for themes that can support
both a Dark & Light mode in a single theme! This allows Home Assistant to
select the dark or light mode of your custom theme automatically.

Screenshot of a custom theme supporting both light & dark mode
Screenshot of a custom theme supporting both light & dark mode.

If you are a theme developer, you can find more information on how this works
in the frontend documentation.

Oh, and of course, all your existing themes will still just work as before.

Collapsed attributes

Some entities provide quite a few attributes and those show up in the user
interface. Most of the time, you don’t need to those and often
contain technical data that only confuse or clutter.

To unclutter the more information entity dialog from these attributes a bit,
the attributes will now show up collapsed into a bar and can be revealed with
a click.

Screen recording of the collapsible entity attributes
Screen recording of the collapsible entity attributes.

Time format settings

A couple of releases back, we added the possibility to select the number format
that Home Assistant uses when showing numbers. Awesome! But… what about
the formatting of time?

That question was raised a lot that release and many of you requested the same
feature for time formatting, for example, if one prefers a 24-hour format.

Well, you can thank @spacegaier for this one:

Screenshot of new time format setting
Screenshot of new time format setting.

You can find this new setting in your user profile.

Disable polling updates on any integration

One returning feature request, for many integrations, is adding controls for
tuning the polling interval an integration uses.

For example, if an integration has an API that needs to be paid for and you
don’t need too many updates, it can be a cost saver to use a slower polling
interval.

Another often requested example is things like battery-powered devices, or maybe
a device you only want to poll during the day and not during the night.

This release, we add support for disabling polling on every integration via
the integration system options; for ALL integrations.

Screenshot of the system options of an integration showing the disable polling option
Screenshot of the system options of an integration showing the disable polling option.

Wait? Disable polling?! Yes 🙂

So, there are many different requests on, for example, changing polling rates
(also known as scan interval), but also requests for polling on a schedule, or,
only based on other input (e.g., triggered by a motion sensor).

Therefore, we decided to provide the maximum flexibility for any use case you
can come up with. Disabling polling makes Home Assistant stop polling
automatically. However, you can use the
homeassistant.update_entity
service on those entities to trigger a poll for information.

This means, once you’ve disabled polling for an integration, you can create
automations and completely customize when you poll that integration from that
point on. All based on your own schedule, conditions or triggers.

Network integration

This release adds a new Network integration, created by @bdraco, to help
other Home Assistant integrations to get the right information about
your network.

It also provides you a single place to tell Home Assistant about your network.
It is an advanced feature and thus will only show up if you have advanced mode
enabled on your user profile.

You probably don’t need to change these settings, by default, Home Assistant
will auto-detect the right configuration. However, if you have a more complex
network configuration, with multiple network adapters or VLANs, you can now
select the interface Home Assistant integrations should use.

Screenshot of new Home Assistant Network settings in the general configuration
Screenshot of new Home Assistant Network settings in the general configuration.

Please note that this is a new feature that needs to be implemented/used
by other integrations. At this point, not all integrations will honor these
settings yet.

Other noteworthy changes

There is much more juice in this release; here are some of the other
noteworthy changes this release:

  • The Modbus has been receiving lots and lots of love from @janiversen,
    a big shout out to him for continuously improving it for the past weeks!
  • The Hue integration now supports push updates! Blazing fast response times
    if you are using that platform.
  • @balloob and @bdraco have been working on replacing date/time/timezone
    handling in Home Assistant. Right on time.
  • All services, for all integrations, now have updated information for their
    service calls. This means all service calls now have a nice new UI.
    Amazing job @tkdrob!
  • Support for the new colors modes is slowly expanding. This release
    Elgato, Z-Wave JS, KNX and MQTT have added support.
  • Sonos got some love from @mountainsandcode, @AaronDavidSchneider and
    @jjlawren. A lot of fixes and improvements, but also added support for
    controlling the state of the hardware buttons and controlling your Sonos
    alarms!
  • The developer state tools, now shows the
    name of the entity additional to the entity ID. Searching/filtering the list
    now supports wildcards (*). Thanks, @spacegaier!
  • Thanks to @PeteBa, there is now a recorder.purge_entities service that
    allows you to purge data from the recorder database for specified entities.
  • Watson TTS has added a bunch of new voices to choose from, thanks @demikl!
  • Ding dong! @bdraco added support for doorbell buttons to the HomeKit
    Controller integration.
  • BMW Connected Drive, now provides a bunch of sensors about your last trip.
    Thanks, @EddyK69!
  • @emericklaw added a new feature that allows you to duplicate a scene!
  • My Home Assistant now supports linking to
    the Ingress interface of an add-on!
  • Light templates now have support for effects, transitions and a bunch
    more properties, thanks to @jacekpaszkowski!
  • VeSync now supports Etekcity light bulbs, thanks @sdrapha.
  • The universal media player now supports overriding a lot of commands! Thanks
    for adding that @Drafteed!
  • @mdz continues expanding the SmartTub integration adding service to
    change filtration settings and snoozing reminders.
  • The Elgato integration now supports the new Elgato LED strips.
  • If you are into Oracle DB, @mciupak made sure our recorder can now use that.
  • Z-Wave JS integration now shows progress when adding or re-interviewing a
    device. Thanks, @cgarwood!
  • The Nexia integration now also supports controlling American Standard
    thermostat, added by @bdraco.
  • @Drafteed added support for changing channels on your LG NetCast TV, thanks!
  • @mib1185 ensured that the UX for counters and number helpers look nice!

New Integrations

We welcome the following new integrations this release:

New Platforms

The following integration got support for a new platform:

Integrations now available to set up from the UI

The following integrations are now available via the Home Assistant UI:

Release 2021.6.1 – June 3

  • Fix last activity consideration for AVM Fritz!Tools device tracker (@mib1185 – #51375) (fritz docs)
  • Handle Sonos connection issues better when polling (@jjlawren – #51376) (sonos docs)
  • Fix no value error for heatit climate entities (@raman325 – #51392) (zwave_js docs)
  • Fix Tibber Pulse device name and sensor update (@Danielhiversen – #51402) (tibber docs)
  • Fix shopping list “complete all” service name (@spacegaier – #51406) (shopping_list docs)
  • Bump aiohomekit to 0.2.67 (fixes #51391) (@Jc2k – #51418) (homekit_controller docs)
  • Bump zwave-js-server-python to 0.26.1 (@raman325 – #51425) (zwave_js docs)
  • Update frontend to 20210603.0 (@bramkragten – #51442) (frontend docs)

Release 2021.6.2 – June 4

  • Hot fix version of Apply modbus interval patch (@balloob – #51487) (modbus docs)
  • Update to iaqualink 0.3.90 (@flz – #51452) (iaqualink docs)
  • Retry isy994 setup later if isy.initialize times out (@bdraco – #51453) (isy994 docs)
  • xknx 0.18.3 (@farmio – #51277) (knx docs)
  • Update xknx to version 0.18.4 (@farmio – #51459) (knx docs)
  • Bump aiolyric to 1.0.7 (@timmo001 – #51473) (lyric docs)
  • Improve logging for SamsungTV (@chemelli74 – #51477) (samsungtv docs)
  • Upgrade elgato to 2.1.1 (@frenck – #51483) (elgato docs)
  • Protect our user agent (@balloob#51486)

Release 2021.6.3 – June 7

  • Use a single job to ping all devices in the Broadlink integration (@felipediel – #51466) (broadlink docs)
  • Fix loop in tod binary sensor (@bdraco – #51491) (tod docs)
  • AsusWRT fix keyerror when firmver is missing from info (@timmo001 – #51499) (asuswrt docs)
  • Handle missing options in foreign_key for MSSQL (@bdraco – #51503) (recorder docs)
  • Fix missing Tibber power production (@Danielhiversen – #51505) (tibber docs)
  • Bump garminconnect_aio to 0.1.4 (@cyberjunky – #51507) (garmin_connect docs)
  • Bump pyialarm to 1.8.1 (@RyuzakiKK – #51519) (ialarm docs)
  • Improve log message when zone missing in geolocation trigger (@exxamalte – #51522) (geo_location docs)
  • Ensure host is always set with samsungtv SSDP discovery (@bdraco – #51527) (samsungtv docs)
  • Bump aiorecollect to 1.0.5 (@bachya – #51538) (recollect_waste docs)
  • Fix garmin_connect config flow multiple account creation (@cyberjunky – #51542) (garmin_connect docs)
  • Bump dwdwfsapi to 1.0.4 (@stephan192 – #51556) (dwd_weather_warnings docs)
  • Increase isy setup timeout to 60s (@bdraco – #51559) (isy994 docs)
  • Fix Sonos restore calls (@jjlawren – #51565) (sonos docs)
  • Update builder to 2021.06.2 (@pvizeli – #51582)
  • Fix deprecated value_template for MQTT light (@emontnemery#51587) (mqtt docs)

If you need help…

…don’t hesitate to use our very active forums or join us for a little chat.

Experiencing issues introduced by this release? Please report them in our issue tracker. Make sure to fill in all fields of the issue template.