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VR/AR startup valuations reach $45 billion (on paper)

Despite early-stage virtual reality market and augmented reality market valuations softening in a transitional period, total global AR/VR startup valuations are now at $45 billion globally — include non-pure play AR/VR startups discussed below, and that amount exceeds $67 billion. More than $8 billion has been returned to investors through M&A already, with the remaining augmented and virtual reality startups carrying more than $36 billion valuations on paper. Only time will tell how much of this value gets realized for investors.

(Note: this analysis is of AR/VR startup valuations only, excluding internal investment by large corporates like Facebook . Again, this analysis is of valuation, not revenue.)

Selected AR/VR companies that have raised funding or generated significant revenue, plus selected corporates as of September 2019.

There is significant value concentration, with just 18 AR/VR pure plays accounting for half of the billion global figure. Some of the large valuations are for Magic Leap (well over billion), Niantic (nearly billion), Oculus ( billion from exit to Facebook), Beijing Moviebook Technology ( billion+) and Lightricks ( billion). While there are unicorns, the market hasn’t seen an AR/VR decacorn yet.

Across all industries — not just AR/VR — around 60% of VC-backed startups fail, not 90% as often quoted. That doesn’t mean this many startups crash and burn, but that 60% of startups deliver less than 1x return on investment (ROI) to investors (i.e. investors get less back than they put in). To better understand what’s happening in AR/VR, let’s analyze the thousands of startup valuations in Digi-Capital’s AR/VR Analytics Platform to see where the smart money is by sector, stage and country.

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Bosch’s new ‘ear’ for the Space Station’s Astrobee robot will let it ‘hear’ potential mechanical issues

Bosch is set to launch a new AI-based sensor system to the International Space Station that could change the way astronauts and ground crew monitor the ISS’s continued healthy operation. The so-called “SoundSee” module will be roughly the size of a lunch box, and will make its way to the ISS via Northrop Grumman’s forthcoming CRS-12 resupply mission, which is currently set for a November 2 launch.

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Every state but Alaska has reported vape lung victims, now numbering 1,479 nationwide

A lung condition apparently caused by vaping has been reported in every state but Alaska, the CDC has announced. The total number of suspected and confirmed cases has risen to 1,479, and at least 33 people have died as a result of the affliction.

The CDC (Centers for Disease Control and Prevention) updates these numbers regularly and provides news on its progress in characterizing the condition, in which the only reliable shared factor is using vaping devices. More victims report using THC products than nicotine, but no specific chemical or mechanism has been proposed as the cause.

At the outset it appeared that the problem might have been rooted in a bad batch of unofficial vape cartridges tinged with some toxic chemical — and indeed the CDC has warned against buying vaping materials from any untrustworthy sources. But the scale of the problem has continuously grown and is now clearly nationwide, not local.

The demographics skew male (70% of victims) and younger (79% are under 35, with a median of 23, though for deaths the median is 44). And 78% reported using THC products, while only 10% reported only using nicotine.

Reported victims are concentrated in Illinois and California, in both of which over a hundred cases have been reported, but that should not be taken as an indicator that states with fewer cases, like Kentucky and Oregon, are immune — they may simply be late to report. Likewise for U.S. territories, where only the Virgin Islands have reported cases — Puerto Rico and others are likely to be equally at risk.

If you use a vaping device and are experiencing shortness of breath or chest pain (though other symptoms are also associated), you should probably check with your doctor. In the meantime, the CDC has recommended ceasing all use of vaping products, though as many have pointed out, that may end up pushing some users back to cigarettes. Angry about that? Direct it at the vaping companies, which promoted their products as smoking cessation tools without adequate testing.

The CDC and FDA, along with state and municipal health authorities and partners, are working on determining the cause and any potential treatments of the “lung injury associated with e-cigarette use,” as they call it. Tests and sampling efforts are underway — efforts that probably should have been done before these products were allowed on the market.

You can keep up with the latest stats at the CDC’s dedicated page.

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Sentons launches SurfaceWave, a processor and tech to create software-defined surfaces that supercharge touch and gesture

As handset makers continue to work on ways of making smartphones more streamlined and sleek, while at the same time introducing new features that will get people buying more devices, a startup that is pioneering something called “software-defined” surfaces — essentially, using ultrasound and AI to turn any kind of material, and any kind of surface, into one that will respond to gestures, touch and other forces — is setting out its stall to help them and other hardware makers change up the game.

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The Analogue Pocket might be the perfect portable video game system

Very few modern tech companies have executed on their mission as consistently, and at such a high level of quality as Analogue. Analogue’s obsessively engineered modern consoles for old-school physical cartridge video games are museum-quality hardware design, housing specially tuned processors that offer pitch- and pixel-perfect play of all NES, Sega Genesis, SNES and other retro console games on modern HD TVs – and their new $199 Analogue Pocket aims to provide the best way to play classic portable console titles in similar high fidelity.

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NASA’s new Moon-bound spacesuit is safer, smarter and much more comfortable

The next Americans to set foot on the Moon will do so in a brand new spacesuit that’s based on, but hugely improved from, the original Apollo suits that last went up there in the ’70s. With easier entry, better mobility and improved communications, these won’t be nearly as clumsy or restrictive — though you still wouldn’t want to wear one around the house.

The new spacesuit, known as the Exploration Extravehicular Mobility Unit or xEMU, is still deep in development, but its features have been more or less finalized. It’s already being tested underwater, and orbital testing is scheduled for 2023.

Rather than build something completely new from the ground up, NASA engineers decided to address the (sometimes literal) pain points of a previous, proven design. As such, the new suit superficially resembles the ones in which we saw moonwalkers bunny-hopping around the lunar surface. But that’s because the basic design for a suit that protects you from hard vacuum and cosmic radiation is relatively straightforward.

In NASA’s words, a spacesuit is “a personalized spaceship that mimics all of the protections from the harsh environment of space and the basic resources that Earth and its atmosphere provide.” There’s only so much wiggle room there.

But while some parts may not have changed much since the old days, others are getting major improvements. First and foremost, both for safety and mission purposes, maneuverability has been upgraded in tons of ways.

Infographic showing new and updated features of NASA’s new xEMU spacesuit

For one thing, there are altogether new joints and better ranges of motion for existing ones. The standard “astronaut stance” indicative of the inflexibility of the Apollo suits should be all but eliminated with the new freedoms afforded xEMU users. Not only will the normal range of motion be easier, but astronauts will be able to reach across their own torso or lift something clear over their head.

More flexible knees and “hiking-style” boots with flexible soles will make crouching and getting up much easier as well. It’s hard to believe we got this far without those basic capabilities.

A 3D scan of the body (indicated by the dots) shows how various suits and parts would fit

The fit of the suits will be vastly better as well; NASA is using anthropometry, or 3D scanning of the body, to determine exactly which pieces and fits will be best for a given astronaut.

Speaking of which, much of the suit will be made from easily swappable, modular parts. The lower half can be switched out when doing an orbital EVA versus a surface EVA, for instance. And the helmet’s visor has a “sacrificial” protective layer that can easily be replaced with a new one if it gets damaged.

Inside the helmet, the familiar but apparently widely disliked “Snoopy caps” that housed microphones and such are gone, replaced by modern voice-activated mics and headphones that will produce much better audio quality and much less sweat.

For that matter, the entire communications stack has been replaced with a new HD camera and lights, connected by a high-speed wireless data link. Live video from the Moon may be old hat, but it’s going to be a bit different from that grainy black-and-white business in 1969.

One of the most important new features is rear entry. The awkward process of donning an old-style EVA suit requires a good deal of space and help. The new ones are entered via a hatch on the back, allowing more natural placement of arm hinges and other features, and possibly changing how the suits are mounted. One can easily imagine a suit acting as a sort of airlock: you climb in the back, it seals you in, and you walk right out into space. Well, there’d probably be more to it than that, but the rear-entry hatch could facilitate some cool stuff along those lines.

Although NASA is designing and certifying these suits, it may not actually make them itself. The agency called last week for input on how it might best source spacesuits from the commercial space industry.

That’s part of NASA’s decision to rely increasingly on contractors and private industry to support its 2024 Moon ambitions. Of course, contractors were an essential part of the Apollo program as well, but NASA is now giving them much more leeway and may even use private launch services.

You can keep up with the latest NASA spacesuit news here, of course, or at the agency’s SuitUp tag.