Apple begins assembling iPhone 11 in India

Apple’s contract manufacturing partner Foxconn has started to assemble the current generation of iPhone units — the iPhone 11 lineup — in its plant near Chennai, India, a source familiar with the matter told TechCrunch.

A small batch of locally manufactured iPhone 11 units has already shipped to retail stores, but the production yield is currently limited, the person said, requesting anonymity as matters are private. Apple, in general, has ambitions to scale up its local production efforts in India, the person said.

The local production of current iPhone 11 models illustrates Apple’s further commitment to India, the world’s second largest smartphone market, as it explores ways to cut its reliance on China, which produces the vast majority of iPhone models today.

Apple’s contract manufacturing partner, Taiwan-based Wistron, first began assembling older iPhone models in 2017. But until now, Apple has not been able to have an assembly partner produce the current generation iPhone model in India.

Wistron, which has locally assembled older iPhone SE, iPhone 6s and iPhone 7 models in the past in its Bangalore plant, currently assembles iPhone XR units in India. Apple discontinued the local production of iPhone SE and iPhone 6s last year, the person said.

Piyush Goyal, India’s Minister of Commerce and Industry, tweeted on Friday that Apple had begun assembling iPhone 11 models in India. Apple did not comment on this story.

Assembling handsets in India enables smartphone vendors — including Apple — to avoid roughly 20% import duty that the Indian government levies on imported electronics products.

Xiaomi, Vivo, Samsung, Oppo, OnePlus and a range of other smartphone companies have inked deals with contract manufacturers across India in recent years to produce much of their locally sold smartphone units in the country itself.

Xiaomi, which has been the top smartphone vendor in India since late 2018, said earlier this month that nearly every smartphone it sells in India is produced in the country.

Apple has been exploring ways to ramp up its production in India for years, but the company has struggled to find contract manufacturers that adhere to its safety and quality standards, people familiar with the matter have told TechCrunch.

News outlet The Information reported in March that some of Apple’s other contract manufacturers have attempted to enter — or expand in — India, but have run into regulatory and local law issues. Pegatron, another assembly partner of Apple, plans to set up a local subsidiary in India and begin operations in the country, according to Bloomberg.

Foxconn, which counts India as one of its biggest markets, plans to invest $1 billion in its operations in the country, Reuters reported earlier this month. In June this year, New Delhi announced a $6.6 billion plan to attract top smartphone manufacturers.

Apple plans to launch its online store in India in a few months and open its first brick-and-mortar retail store next year, chief executive Tim Cook announced earlier this year. The online store’s launch in India remains on track despite the pandemic, a person familiar with the matter said.

The iPhone maker currently commands roughly 1% of the smartphone market in India, but is among firms that dominate the premium handset segment (phones priced at $400 or above). Apple has also been the least impacted smartphone maker in the country amid the coronavirus pandemic.

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Adding an external GPU to your Mac is probably a better upgrade option than getting a new one

Apple recently announced they would be transitioning their Mac line from Intel processors to their own, ARM-based Apple Silicon. That process is meant to begin with hardware to be announced later this year, and last two years according to Apple’s stated expectations. And while new Intel-powered Macs will be released and sold leading up to that time, it does mean that the writing is on the wall for Intel-based Apple hardware. Existing Macs with Intel chips will still be useful long after the transition is complete, however, and software porting means they might even support more of your existing favorite applications for the foreseeable future, which is why adding an external GPU (eGPU) likely makes more sense now than ever.

Apple added support for eGPUs a few years ago, made possible by the addition of Thunderbolt 3 ports on Macs. These have very high throughput, making it possible for a GPU in an internal enclosure to offer almost as much graphics processing capability as one connected internally. But while Apple has directly sold a few eGPUs, and natively supports AMD graphics cards without any special driver gymnastics required, it’s still mostly a niche category. But for anybody looking to extend the life of their existing Mac for a few more years to wait and see how the Apple Silicon transition shakes out, updates from Apple and key software partners make an eGPU a great choice.

Here are a couple of Thunderbolt 3 eGPU enclosure options out there for those considering this upgrade path, and the relative merits of each. Keep in mind that for each of these, the pricing is for the enclosure alone — you’ll have to add your own eGPU to make it work. But the good news is that you can continually upgrade and replace these graphics cards to give your Mac even more of a boost as graphics tech improves.

Razer Core X Chroma ($399)

Image Credits: Razer

The Razer Core X Chroma is Razer’s top of the line GPU enclosure, and it supports full-sized PCIe graphics cards up to three slots wide, up to a maximum of 500 watts. The integrated power supply provides 700w of power, which enables 100w output for charging any connected laptop. On the back of the eGPU you’ll find four extra high-speed USB ports, as well as a Gigabit Ethernet port for networking. The Chroma version also comes with tunable LED lighting for additional user customization options. Razer provided me with a Core X Chrome, an AMD Radeon RX 5700 XT and an Nvidia GeForce RTX 2080 Ti for the purposes of testing across both Mac and PC systems.

This isn’t the smallest enclosure out there, but that’s in part because it supports three-slot cards, which is over and above a lot of the competition. It’s also relatively short and long, making it a great option to tuck away under a desk, or potentially even held in an under-desk mount (with enough clearance for the fan exhaust to work properly). It’s quiet in operation, and only really makes any audible noise when the GPU held within is actually working for compatible software.

Most of my testing focused on using the Razer Core X Chroma with a Mac, and for that use you’ll need to stick with AMD’s GPUs, since Apple doesn’t natively support Nvidia graphics cards in macOS. The AMD Radeon RX 5700 XT is a beast, however, and delivers plenty of horsepower for improving activities like photo and video editing, as well as giving you additional display output options and just generally providing additional resources for the system to take advantage of.

Thanks to Adobe’s work on adding eGPU support to its Lightroom, Photoshop and Premiere products, you can get a lot of improvement in overall rendering and output in all those applications, particularly if you’re on a Mac that only has an integrated GPU. Likewise with Apple’s own applications, including Final Cut Pro X.

In my experience, using the eGPU greatly improved the export function of both Adobe and Apple’s pro video editing software, cutting export times by at least half. And working in Lightroom was in general much faster and more responsive, with significantly reduced rendering times for thumbnails and previews, which ordinarily take quite a while on my 2018 Mac mini.

Apple also uses eGPUs to accelerate the performance of any apps that use Metal, OpenGL and OpenCL, which is why you may notice a subtle general improvement in system performance when you plug one in. It’s hard to quantify this effect, but overall system performance felt less sluggish and more responsive, especially when running a large number of apps simultaneously.

The Razer Core X Chrome’s extra expansion slots, quiet operation and max power delivery all make it the top choice if you’re looking for an enclosure to handle everything you need, and it can provide big bumps both to Macs and Windows PCs alike — and both interchangeably, if you happen to use both platforms.

Akitio Node Titan ($329)

Image Credits: OWC

If you’re looking to spend a little less money, and get an enclosure that’s a bit more bare bones but that still offers excellent performance, check out the Akitio Node Titan. Enclosure maker Akitio was acquired by OWC, a popular Mac peripheral maker and seller that has for decades provided third-party RAM, docks, drives and more. The Node Titan is their high-end eGPU enclosure.

The case for the Node Titan is a bit smaller than that of the Razer Core X, and is finished in a space gray-like color that will match Apple’s Mac notebooks more closely. The trade-off for the smaller size is that it only supports two-slot graphics cards, but it also features an integrated pop-out handle that makes it much more convenient, combined with its lighter, more compact design, for taking with you place to place.

Akitio’s Node Titan packs in a 650w power supply, which is good for high-consumption graphics cards, but it also means that another compromise for this case versus the Core X Chrome is that the Titan supplies only 85w output to any connected laptops. That’s under the 96W required for full-speed charging on the latest 16-inch MacBook Pro, though it’s still enough to keep your notebook powered up and provide full-speed charging to the rest of Apple’s Mac notebook lineup.

The Node Titan also provides only one port on the enclosure itself — a Thunderbolt output for connecting to your computer. Graphics cards you use with it will offer their own display connections, however, for attaching external displays.

In terms of performance, the Akitio Node Titan offers the same potential gains with the AMD Radeon RX 5700 XT for your Mac (and both AMD and Nvidia cards for PCs) when connected, since the GPU specs are what matter most when working with an enclosure. It operates a little more noisily, especially in terms of making a quiet, but still detectable constant hum, even when the GPU is not being taxed.

The Node Titan is still an excellent choice, however, and potentially a better one for those looking for more portability and a bit more affordability at the expense of max notebook power output and a host of handy port expansions.

Bottom line

Back when more Macs had the option for user-expandable RAM, that was a great way to squeeze a little more life out of external machines and make a slowing machine feel much faster. Now, only a few Macs in Apple’s lineup make it easy or even possible to upgrade your memory. Adding an eGPU can have a similar effect, especially if you spend a lot of time in creative editing apps, including Adobe’s suite, Apple’s Pro apps or various other third-party apps, including DaVinci Resolve.

The total price of an eGPU setup, including card, can approach or even match the price of a new Mac, but even less expensive cards offer significant benefit, and you can always swap that out later depending on your needs. It is important to note that the future of eGPU support on Apple Silicon Macs isn’t certain, even though Apple has said they’ll support Thunderbolt. Still, an eGPU can stave off the need for an upgrade for years, making it easier to wait and watch to see what the process transition really means for Mac users.

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Mobalytics raises $11M and adds eye tracking metrics to its automated gaming coach

Back in 2016, Mobalytics wowed the judges at Disrupt SF with its data-based coach for the exploding competitive gaming world, winning the Startup Battlefield. The company is building on the success of the past few years with a new funding round and a compelling new collaboration with Tobii that uses eye-tracking to provide powerful insights into gamers’ skills.

Mobalytics began with the idea that, by leveraging the in-game data of a competitive esport like League of Legends (LoL), they could provide objective feedback to players along the lines of how fast or effective they are in different situations. Quantifying things like survivability or teamplay provides an analogue to similar measures in physical sports.

“On an athlete you have all these measurements, like pulse oximeters, ECGs, the 40-yard dash,” said Amine Issa, co-founder and “Warchief of Science.” Not so much with PC games. Their challenge at that time was to take the LoL API provided by Riot and transform it into actionable feedback, which the company’s success in the years since suggests they managed to do.

But Issa had always wanted to use another, more direct and objective measurement of a gamer’s mental processes: eye tracking. And last year they began an internal project to evaluate doing just that, in partnership with eye-tracking hardware maker Tobii.

“If you know where someone is looking, it’s the closest thing to knowing what they’re thinking,” Issa said. “When you combine that with the larger picture you can put together something to help them along. So we spent six months conducting research, taking players of different levels and roles and studying their eye tracking data to find some metrics we could organize the platform around.”

Not surprisingly, there are characteristics of the highly skilled (and practiced) that set them apart, and the team was able to collect them into a set of characteristics that any player can relate to.

Well, the gif compression isn’t so hot, but you get the idea — the purple square indicates attention. Image Credits: Mobalytics

“We had to think about how to build a product that people want to use. One thing we learned after TechCrunch is that even a simple score from 0-100 doesn’t work for everyone. You need to provide the context for that. So with something like eye tracking, you’re getting 30 data points per second — how do you break that down in a way that players understand it?”

Talking to professional gamers and coaches during the study helped them form the main categories that Mobalytics now tracks with the aid of a Tobii device, like information processing, map awareness and tunnel vision.

“It’s important to be able to tell a narrative to people. Say you get ganked a lot,” said Issa, referring to the unfortunate occurrence of being picked off by enemy players while alone. “Why are you getting ganked? If your vision score is high but map awareness is low, that’s one thing. Did you know all the information and go in arrogantly, or were you not aware? League is a very complicated game, so players want to know, in this specific fight, what did I do wrong, and what should I have done instead?”

That second question is a tougher one (though perhaps AI MOBA players may have something to say about it), but the metrics are powerful in and of themselves. “Pros are fascinated by this technology,” Issa said. “There’s a lot of ‘I had no idea’ moments. Coaches have said, these are my fastest players but it’s cool to see that as a quantifiable variable.”

A post-game dashboard lets you know your strengths and weaknesses. Image Credits: Mobalytics

Tobii’s head of gaming, Martin Lindgren, echoed this feeling: “Pro teams aren’t interested in being told what to do. They want the data so they can draw their own conclusions.”

Tobii now has a gaming-focused eye-tracker and integrates with a number of AAA games, like Rise of the Tomb Raider, where it can be used in place of fiddly aiming using the analog sticks. As someone who’s bad at specifically that part of games, this is attractive to me, and Lindgren said opportunities like that are only increasing as gaming companies embrace both accessibility and try to stand out in a crowded market.

The companies have worked together to improve the eye-tracking coaching, for instance lowering the number of games a user must play before the system can accurately track their in-game actions; Lindgren said the collaboration with Mobalytics is ongoing — “definitely a long-term partnership” — in fact Tobii’s relationship with the founders predates their startup.

Image Credits: Tobii

The ultimate goal of Mobalytics is to have a gaming assistant that adapts itself to your playing and preferences, making intelligent suggestions to improve your skills. That’s a ways off, but the company is getting the hang of it. Its first product, the LoL assistant, took a year to build, Issa said. A more recent one, for Legends of Runeterra, took three months. Teamfight Tactics took three weeks.

Admittedly it was more difficult to design one for Valorant, which, being a first-person shooter, is wildly different from the other games — but now that it’s done, a lot of that work could be applied to an assistant for Counter-Strike or Overwatch.

Expansion to other games and genres is the reason for raising an million Series A, led by Almaz Capital and Cabra VC, with HP Tech Ventures, General Catalyst, GGV Capital, RRE Ventures, Axiomatic and T1 Esports participating.

“It was a very different experience from the post-TechCrunch one, where you’re in the spotlight and everyone’s throwing money your way,” said Issa. “But we’ve built a successful product on LoL, expanded to four games, today we have more than seven million monthly active users… Our plan is to double down on what’s worked for us and create the ultimate gaming companion.”

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Bang & Olufsen’s Beoplay E8 Sport offer the best sound in workout-friendly true wireless earbuds

Bang & Olufsen is taking its excellent track record for delivering maximum quality, natural-sounding audio and wrapping it in a sports-oriented package with the Beoplay E8 Sport ($350). These totally wireless earbuds come with a long list of great features, including IP57 water resistance, 30 total hours of battery life, including up to seven hours on a single charge, and transparency mode for external audio pass-through.

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India smartphone shipments slashed in half in Q2 2020

Even the world’s second largest smartphone market isn’t immune to COVID-19.

Smartphone shipments in India fell 48% in the second quarter compared with the same period a year ago, the most drastic drop one of the rare growing markets has seen in a decade, research firm Canalys reported Friday evening.

About 17.3 million smartphone units shipped in Q2 2020, down from 33 million in Q2 2019 and 33.5 million in Q1 2020, the research firm said.

You can blame coronavirus, more than a million cases of which has been reported in India.

New Delhi ordered a nationwide lockdown in late March to contain the spread of the virus that saw all shops across the country — save for some of those that sell grocery items and pharmacies — temporarily cease operation. Even e-commerce giants such as Amazon and Flipkart were prohibited from selling smartphones and other items classified as “non-essential” by the government.

The protracted lockdown lasted until mid-May, after which the Indian government deemed that other stores and e-commerce deliveries could resume their services in much of country. New Delhi’s stringent measure explains why India’s smartphone market dipped so heavily.

China, the world’s largest smartphone market, in comparison, saw only an 18% drop in shipments in the quarter that ended in March — the period when the country was most impacted by the virus. In Q1, when India was largely not impacted by the virus, smartphone shipments grew by 4% in the country. (Globally, smartphone shipments shrank by 13% in Q1 — a figure that is projected to only slightly improve to a 12% decline this year.)

“It’s been a rocky road to recovery for the smartphone market in India,” said Madhumita Chaudhary, an analyst at Canalys. “While vendors witnessed a crest in sales as soon as markets opened, production facilities struggled with staffing shortages on top of new regulations around manufacturing, resulting in lower production output.”

Smartphone shipment estimates for the Indian market through Q1 2019 to Q1 2020 (Canalys)

Despite the lockdown, Xiaomi maintained its dominance in India. The Chinese smartphone vendor, which has been the top smartphone vendor in India since late 2018, shipped 5.3 million smartphone units in the quarter that ended in June this year and commanded 30.9% of the local market, Canalys estimated.

With 3.7 million units shipped and 21.3% market share in India, Vivo retained the second spot. Samsung, which once ruled the Indian smartphone market and has made major investments in the country in recent months, settled for the third spot with 16.8% share.

Nearly every smartphone vendor has launched new handsets in India in recent weeks as they look to recover from the downtime, and several more new smartphone launches are planned in the next month.

But for some of these players, the virus is not the only obstacle.

Anti-China sentiment has been gaining mindshare in India in recent months, ever since more than 20 Indian soldiers were killed in a military clash in the Himalayas in June. “Boycott China” — and variations of it — has been trending on Twitter in India as a number of people posted videos destroying Chinese-made smartphones, TVs and other products. Late last month, India also banned 59 apps and services developed by Chinese firms.

Xiaomi, Vivo and Oppo, which now assumes the fourth spot in India, and other Chinese smartphone vendors command nearly 80% of the smartphone market in India.

Canalys’ Chaudhary, however, believes these smartphone firms will be able to largely avoid the backlash as “alternatives by Samsung, Nokia, or even Apple are hardly price-competitive.”

Apple, which commands only 1% of the Indian smartphone market, was the least impacted among the top 10 vendors as iPhone shipments fell just 20% year-on-year to over 250,000 in Q2 2020, Canalys said.

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The Espresso Display is a fantastic portable display for your Mac or PC

Australian-based hardware startup Espresso Displays has taken a category with a lot of relatively unremarkable, but functional entrants, and added features, as well as design and quality improvements to set itself apart from the crowd. The Espresso Display offers a portable form factor for easy packing, magnetic mounting, single cable operation via USB-C with a compatible modern Mac, built-in speakers and 2.5mm audio out and optional touch functionality.

EU antitrust lawmakers kick off IoT deep dive to follow the data flows

The potential for the Internet of Things to lead to distortion in market competition is troubling European Union lawmakers who have today kicked off a sectoral inquiry.

They’re aiming to gather data from hundreds of companies operating in the smart home and connected device space — via some 400 questionnaires, sent to companies big and small across Europe, Asia and the US — using the intel gleaned to feed a public consultation slated for early next year when the Commission will also publish a preliminary report. 

In a statement on the launch of the sectoral inquiry today, the European Union’s competition commissioner, Margrethe Vestager, said the risks to competition and open markets linked to the data collection capabilities of connected devices and voice assistants are clear. The aim of the exercise is therefore to get ahead of any data-fuelled competition risks in the space before they lead to irreversible market distortion.

“One of the key issues here is data. Voice assistants and smart devices can collect a vast amount of data about our habits. And there’s a risk that big companies could misuse the data collected through such devices, to cement their position in the market against the challenges of competition. They might even use their knowledge of how we access other services to enter the market for those services and take it over,” said Vestager.

“We have seen this type of conduct before. This is not new. So we know there’s a risk that some of these players could become gatekeepers of the Internet of Things, with the power to make or break other companies. And these gatekeepers might use that power to harm competition, to the detriment of consumers.”

The Commission recently opened up a consultation on whether regulators needs new powers to address competition risks in digital markets, including being able to intervene when they suspect digital market tipping.

It is also asking for views on how to shape regulations around platform governance.

The IoT sectorial enquiry adds another plank to its approach towards reformulating digital regulation in the data age. (Notably competition chief Vestager is simultaneously the Commission EVP in charge of pan-EU digital strategy.)

On the IoT front, risks Vestager said she’s concerned about include what she couched as familiar antitrust behaviour such as “self-preferencing” — i.e. a company directing users towards its own products or services — as well as companies inking exclusive deals to send users “preferred” provider, thereby locking out more open competition.

“Whether that’s for a new set of batteries for your remote control or for your evening takeaway. In either case, the result can be less choice for users, less opportunity for others to compete, and less innovation,” she suggested.

“The trouble is that competition in digital markets can be fragile,” Vestager added. “When big companies abuse their power, they can very quickly push markets beyond the tipping point, where competition turns to monopoly. We’ve seen that happen before.  If we don’t act in good time, there’s a serious risk that it will happen again, with the Internet of Things.”

The commissioner’s remarks suggest EU lawmakers could be considering regulations that aim to enforce interoperability between smart devices and platforms — although Vestager also said they will be asking about any barriers to achieving such cross-working.

“For us to get the most out of the Internet of Things, our smart devices need to communicate. So if the devices from different companies don’t work together, then consumers may be locked in to just one provider.  And be limited to what that provider has to offer,” she said.

“We’re asking about the products they sell, and how the markets for those products work. We’re asking about data – how it’s collected, how it’s used, and how companies make money from the data they collect. And we’re asking about how these products and services work together, and about possible problems with making them interoperable.”

Vestager has raised concerns about the potential for voice assistant technology to lead to market concentration and distortion before — saying last year that they present an acute challenge to regulators who she said then were “trying to figure out how access to data will change the marketplace”.

The question of how access to digital data feeds platform monopolies has been a long standing preoccupation for the now second term competition chief. Although the Commission’s work on figuring out how data access changes marketplace function remains something of a work in progress.

Vestager has an open investigation into Amazon’s use of third party data on her plate, for example. It also inked a first set of rules on ecommerce platform fairness last year. More rules may be incoming in a draft proposal for reformulating wider liability rules for platforms that’s slated to land by the end of this year, aka the forthcoming Digital Services Act.

The Commission noted today that a prior sector inquiry — into ecommerce markets — helped shape new rules against “unjustified geoblocking” in the EU, although it has not yet been able to dismantle geoblocking barriers to accessing digital services across the Single Market’s internal borders.

Last year privacy concerns raised in Europe around how tech giants operate voice assistant ‘quality grading’ programs, which involved human contractors listening in to users’ recordings, led to a number of changes — including the previously non-transparent programs being publicly disclosed, and choice/controls being provided to users.

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Logitech’s new Mac-specific mouse and keyboards are the new best choices for Mac input devices

Logitech has released new versions of its MX peripherals in Mac-friendly finishes, as well as a new K380 wireless Bluetooth keyboard designed for Apple devices. These aren’t dramatically different devices from the existing versions that Logitech offers — but that’s a good thing in this case, and it elevates what were already amazing peripherals to no-brainer default choices for Mac users.

MX Master 3 for Mac

Image Credits: Darrell Etherington

The MX Master 3 for Mac is a very slightly altered twist on the MX Master 3 — consisting mostly of a new paint job that actually pretty closely resembles the old one. Specs are the same for the Mac-specific version, including its quiet scroll wheel with 1,000 lines per second maximum scroll speed, and Logitech’s MagSpeed tech that dynamically enables freewheel scrolling when you’re going fast.

The MX Master 3 for Mac ships with a USB-C to USB-C cord in the box instead of the USB-A to USB-C cable that comes with the non-Mac version, and that’s much more convenient for charging and using it dongle-free with modern MacBook computers. It can run for 70 days on a full charge, and you can get three full hours of use out of just 60 seconds of charge time. The mouse uses Logitech’s Darkfield laser tracking, which provides 1000 dpi on average of accuracy and the ability to track on virtually every surface, and it can also work across Macs and iPads with Logitech’s Easy-Switch technology for connecting to multiple devices.

In terms of major differences, the main one any owners of the MX Master 3 will notice is that the MX Master 3 for Mac is listed on Logitech’s website as only offering Bluetooth connectivity — and it doesn’t ship with Logitech’s Unifying USB receiver, which connects its peripherals via a dedicated RF network instead of Bluetooth for greater reliability. That’s odd, because the MX Master 3 for Mac definitely still works with Logitech’s Unifying Retriever, and that’s exactly how I had it set up, using the USB dongle that shipped with the MX Master Keys for Mac.

Image Credits: Darrell Etherington

This is noteworthy because Logitech is charging $129.99 for the MX Master 3 for Mac — the same as the non-Mac version, but it doesn’t include the receiver and bills itself as a Bluetooth mouse. It’s a bit of an odd choice, but if you’ve used Logitech gear over the years, you probably have an abundance of unifying receivers on hand, and the Space Gray colorway on the Mac version does match better with actual Mac hardware.

Performance-wise, the MX Master 3 for Mac is still one of the best full-size mice you can get. It’s extremely comfortable to use, features a healthy array of controls that are customizable with Logitech’s Options software and provides smooth, high-precision tracking, with the ability to use it while charging.

MX Keys for Mac

Image Credits: Darrell Etherington

Like the mouse, the Mac version of the MX Keys is mostly an aesthetic change. It’s also done up in Space Gray to match Apple’s colorway of the same name, and it features contrast-coloured black keys and a top bar that houses the wireless and battery electronics. The key layout also gets Mac-specific, ditching the hybrid key labeling of Logitech’s existing MX Keys for actual dedicated Command and Option keys, as well as a hardware eject key.

Also like the Mac Master 3, the MX Keys can work across devices, including those running macOS, iPadOS and iOS. It ships with a USB-C to USB-C charging cable (again, more convenient than the USB-A to USB-C one in the standard MX Keys configuration) and a unifying receiver. It’s also able to connect via Bluetooth, and can be connected to up to three devices with dedicated keys to switch between each.

The MX Keys is already probably your best choice for a third-party keyboard that offers great performance and key feel, unless you’re specifically into clicky mechanical keyboards. It includes smart backlighting that activates automatically when your hands approach, and turns off automatically when not in use to preserve battery life. While it’s made of plastic, it still feels heavy (in a good way), ensuring it’ll rest flat on your desk. Because it’s based on the MX Keys, I can also attest to its durability, as I’ve been using that keyboard since its launch and have not had any problems with it at all thus far.

Image Credits: Darrell Etherington

In terms of battery life, you can expect 10 days of use with the backlighting active — but if you go without the underlay lighting, it’ll stretch out to as much as five months. And as mentioned, it’s easy to charge up directly from your Mac with the included USB-C cable — which also allows you to use it while charging.

Logitech’s work on the color scheme here really does a good job of matching the look of Apple’s aluminum treatment, right down to the metal-like speckles on the Space Gray surfaces. If you’re already using an MX Keys, stick with it, but if you’re in the market for something new, this is the new best choice for a Mac user — at the same $129.99 price point as the original.

K380 Bluetooth Keyboard for Mac, iPad and iPhone

The K380 is a much more portable keyboard option, with rounded keys and a lighter plastic shell. It’s Bluetooth-only, but still offers the ability to connect up to three devices at once. The Mac version comes in either a white or pink version, and it features Mac-specific keys like the MX.

Image Credits: Darrell Etherington

It works across macOS, iOS and iPadOS, and can switch between each seamlessly, making it a great choice for working on the road with a setup that includes both a Mac and your iPad or iPhone. It’s powered by two AAA batteries (included), and is rated at around two years of use on a single pair.

The typing feel is a bit shallower than the MX series, but still impressive, and it’s near-silent, which makes it better for use in shared or busy spaces. It’s available now for $49.99.

Bottom line

Logitech hasn’t reinvented the mouse wheel with any of these products (it already did that with the MX Master 3’s original launch), but these are all welcome updates that make its hardware feel more at home with Mac and other Apple devices. Even Apple itself charges a premium for the dark-coated versions of its input devices, too, so it’s nice to see pricing stay the same along with the facelift.

If you’re in the market for new peripherals and don’t already own the MX series, these are obvious choices. Ditto the K380 for Mac if you want a durable, all-in-one keyboard to use across your devices that won’t add too much weight to your pack, and that looks and feels great.

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OpenCV AI Kit aims to do for computer vision what Raspberry Pi did for hobbyist hardware

A new gadget called the OpenCV AI Kit, or OAK, looks to replicate the success of Raspberry Pi and other minimal computing solutions, but for the growing fields of computer vision and 3D perception. Its new multi-camera PCBs pack a lot of capability into a small, open-source unit and are now seeking funding on Kickstarter.

The OAK devices use their cameras and onboard AI chip to perform a number of computer vision tasks, like identifying objects, counting people, finding distances to and between things in frame and more. This info is sent out in polished, ready-to-use form.

Having a reliable, low-cost, low-power-draw computer vision unit like this is a great boon for anyone looking to build a smart device or robot that might have otherwise required several and discrete cameras and other chips (not to mention quite a bit of fiddling with software).

Image Credits: Luxonis

Like the Raspberry Pi, which has grown to become the first choice for hobbyist programmers dabbling in hardware, pretty much everything about these devices is open source on the permissive MIT license. And it’s officially affiliated with OpenCV, a widespread set of libraries and standards used in the computer vision world.

The actual device and onboard AI were created by Luxonis, which previously created the CommuteGuardian, a sort of smart brake light for bikes that tracks objects in real time so it can warn the rider. The team couldn’t find any hardware that fit the bill so they made their own, and then collaborated with OpenCV to make the OAK series as a follow-up.

There are actually two versions: The extra-small OAK-1 and triple-camera OAK-D. They share many components, but the OAK-D’s multiple camera units mean it can do true stereoscopic 3D vision rather than relying on other cues in the plain RGB image — these techniques are better now than ever but true stereo is still a big advantage. (The human vision system uses both, in case you’re wondering.)

The two OAK devices, with the world’s ugliest quarter for scale. Image Credits: Luxonis

The idea was to unitize the computer vision system so there’s no need to build or configure it, which could help get a lot of projects off the ground faster. You can use the baked-in object and depth detection out of the box, or pick and choose the metadata you want and use it to augment your own analysis of the 4K (plus two 720p) images that also come through.

A very low power draw helps, too. Computer vision tasks can be fairly demanding on processors and thus use a lot of power, which was why a device like XNOR’s ultra-efficient chip was so promising (and why that company got snapped up by Apple). The OAK devices don’t take things to XNOR extremes, but with a maximum power draw of a handful of watts, they could run on normal-sized batteries for days or weeks on end depending on their task.

The specifics will no doubt be interesting to those who know the ins and outs of such things — ports and cables and GitHub repositories and so on — but I won’t duplicate them here, as they’re all listed in orderly fashion in the campaign copy. Here’s the quick version:

Image Credits: Luxonis

If this seems like something your project or lab could make use of, you might want to get in quick on the Kickstarter, as there are some deep discounts for early birds, and the price will double at retail: $79 for the OAK-1 and $129 for the OAK-D sound like bargains to me based on their stated capabilities (they’ll be $199 and $299 eventually). And Luxonis and OpenCV are hardly fly-by-night organizations hocking vaporware, so you can back the campaign with confidence. Also, they flew past their goal in like an hour, so no need to worry about that.

Nanoleaf-4

Nanoleaf’s new Hexagon Shapes are a surprisingly lively and organic addition to your home decor

Nanoleaf essentially created a new smart lighting category with its connected light panels, and since then it has iterated with its pixel-like Canvas and, most recently, its new Shapes Hexagons. The Hexagons already seem to be proving popular with customers, as they’re currently waitlisted, but I got the chance to spend some time with them and have found them to be a unique, interesting and very pleasing addition to my home decor.

The basics

The Nanoleaf Hexagons don’t change the basic formula of Nanoleaf’s products: They’re individual light panels, which connect to one control unit that has a hardware controller and connects to the power supply. Each one has an electronic connector that snaps into a two-sided connection module that you can then use to connect another panel, in whatever configuration you desire. The panels attach to walls by way of 3M strips, which are pre-mounted on a plastic pad that makes it relatively easy to detach them from the panels for damage-free removal from walls, and replacement by using new 3M strips if you’re redecorating or changing things up. You can also optionally mount them with screws if you want a more permanent installation.

The panels come in a few different configurations, including a Starter Kit that includes seven panels ($199.99), add-on packs that contain three additional panels and larger packs, including 13 and 19-panel bundles. You can configure them basically any way you want — but if that sounds like too much freedom, Nanoleaf provides a number of preset configuration suggestions, and its app has an augmented reality feature that lets you mock up and preview different arrangements on your walls before installing. I ended up just free-styling with a rough idea of where I wanted the design to start and end in terms of height and width, and was very happy with the results.

Image Credits: Darrell Etherington

In terms of specs, each panel is very thin at only around 0.24 inches, and they measure roughly 9 inches by 7.75 inches. They each put out around 100 lumens of light, which is not going to replace an overhead light fixture, but which proves perfectly usable for actually supplanting entirely things like bedside lamps and mood lighting in other rooms.

Nanoleaf has made the Hexagon controllable in a number of ways, including via the hardware controller included with the base kit, through their mobile or desktop app and through smart assistants, with compatibility for Amazon Alexa, Google Assistant and Apple HomeKit — all of which proved convenient and user-friendly ways to interact with the panels in my experience. You can also touch individual panels to provoke a lighted response.

The Hexagons also include audio responsiveness, meaning they can react to sound. You can use the default programs included with the app, download user-created ones or make your own, both for sound-reactive modes and for configurations that just play back a set pattern. The sound-reactive modes work amazingly well with music played back through your home audio devices, and really bring the Nanoleaf Hexagons alive — lending an almost biological feel to the devices.

Design

Image Credits: Darrell Etherington

The individual Hexagon panels are each very lightweight and thin, but still feel sturdy and durable. They feature a lighted area that takes up nearly all of their surface, minus rounded corners at each point of the hexagon shape, to create a more organic look once they’re powered on. Each side of the hexagon features a receptacle for the connector clip on the back, allowing you to connect another panel to them and provide power and control through each. One controller unit can control up to 500 hexagons, so you shouldn’t ever really need more than one, and one power supply can provide power for up to 21 hexagons. Each can be snapped to any panel in your configuration for flexible positioning.

Nanoleaf’s original light panels are triangular, and they also created the square Canvas later on. The Hexagons have a honeycomb effect and are the most organic looking to my eye, with an ability to work with a wider range of decor, including softer, less industrial interior aesthetics.

The light emitted by each panel is even and bright, and can be tuned across the RGB spectrum. Whites ranging from warm to very cool can also be achieved with the panels for more general day-to-day use. The hardware controller allows you to cycle through some standard white presets, too, including Warm White (2700K), Reading Light (4000K) and Daylight White (5000K) — plus you can control it to essentially any temperature you want, as well as different colors, through the app.

Nanoleaf has come up with a very simple mounting solution that’s easy to do on your own. I had mine installed and configured in probably around 15 minutes today, once I’d worked out a rough idea of how I wanted to lay them out on the wall. I used a level to get the first panel plumb, but it’s not necessarily required, as the shapes look great even if they’re off-level relative to the room and surrounding objects.

Because of their modular nature, you can easily add more to your existing layout by picking up additional expansion packs, should you decide to grow your collection in the future. There’s enough play with the mounting equipment that you can snap one of the connectors in place behind previously installed panels to attach new ones.

Features

Nanoleaf has evolved their product since its introduction to include a wide range of built-in features, including ambient music modes that use audio to dynamically change the lighting on the panels. This is probably my favorite feature of the Hexagons, and the mode I use most often, especially because I’m often playing music via Sonos throughout the house on most days.

Image Credits: Darrell Etherington

The hardware controller is also a great option in case you want to skip the app features altogether and treat your Hexagons more like a traditional light source — with added flexibility. It allows you to turn the brightness up and down, power them on and off, and cycle through different stored patterns and sequences.

App-based control offers a much wider range of options, however. It provides access to a range of pre-installed scenes, including both standard dynamic ones as well as Rhythm modes (those that react to sound) and you can set scheduled events, including scene changes, and have them occur just once or repeat on whatever schedule you prefer.

A built-in scene creator allows you to fully customize your light show, panel-by-panel, and then save that and share it with the community as well. It’s a great way to get just the look you want, and combined with the scheduler, means you can ensure your setup is custom-tailored to exactly which colors, brightness and effects you’re looking for throughout the day.

Image Credits: Darrell Etherington

Bottom line

The Nanoleaf Hexagons are a terrific addition to the Nanoleaf lineup, and I think they’re the model that’s mostly likely to appeal to a much broader customer base when compared to the company’s existing options. I personally didn’t expect to be that big a fan of Nanoleaf in general — I’d never been more than mildly interested in their offerings before. But as soon as I powered on the Hexagon, I was amazed at how much I felt like they improved the aesthetics of the space.

Their Rhythm features feels like having a living, dancing electric decor element, and the general pattern and even ambient lighting modes are all very pleasant additions to any room that impress without feeling overly techy or overwhelming of other aspects of your home design and furnishings. They command a high price versus traditional lighting, but when you factor in their smart features, they’re a good value in terms of bringing something unique and highly personal into your home’s look and feel.

Currently, Nanoleaf is sold out of its initial pre-orders, but you can sign up to be waitlisted for when they become available again (the company expects new shipments to resume in August).