help-teachers

Any San Francisco teacher who needs a second monitor can get one, via Two Screens for Teachers

Any teacher in the San Francisco Unified School District who needs a second monitor can request one free of charge from Two Screens for Teachers, the nonprofit that recently extended a similar privilege to Seattle educators. If you’re a teacher in SF, you can sign up here.

Having a second monitor may sound like a power user move or luxury to some, but for teachers, whose days are essentially one giant group call, it’s a huge benefit to be able to put the call on one screen while the lesson and other tools are on another.

Two Screens for Teachers was started in September by Walk Score’s Matt Lerner and Mike Mathieu, and the first effort of simply connecting teachers in need to people who had a hundred bucks to spare quickly grew into something larger.

By tapping local businesses and VCs, they were able to secure enough money that any teacher in Seattle had a monitor available for the asking. Turns out it’s more efficient to do it that way. Lerner and his team have negotiated bulk pricing with Dell and others, which significantly lowers the necessary amounts for a given district.

San Francisco was a natural next location to try to get enough dollars together, and they’ve now collected enough for that city as well as Oakland, Redwood City and Contra Costa County. (San Jose is still a little short.)

This remarkable map, both hopeful and terrifying, shows the scale of what’s needed versus what’s been accomplished.

A map showing where and how many teachers need a second monitor. Image Credits: Two Screens for Teachers

Yet even though the idea of hooking up more than 150,000 teachers with monitors seems gargantuan, it must be pointed out that in the few months since its humble beginnings, Two Screens for Teachers has rustled up more than 20,000, for both big cities and tiny towns. One order of magnitude is nothing!

The final cost for equipping teachers across the country with essential equipment is about $23 million. It seems an almost ridiculously low number for a single billionaire, perhaps one of the many whose net worth has grown by 10 times that amount in the last year, to provide with a single check. Here’s something with which one could buy genuine cross-country goodwill, cheap at the price.

Do it, Jeff

Here’s the link, guys!

For those of you not in the three (going on four) comma club, it’s still possible to help out in a smaller way either by donating or following the instructions here to ship a monitor to a teacher in need.

Video: TechCrunch editors share their top stories of 2020

As the year draws to a close, a few members of our edit staff shared stories that defined the last 12 months for their beat.

 

Devin Coldewey: Technology played a pivotal role in the coverage of protests against police violence over the summer. Disinformation and discord spread like wildfire on social media, but so did important information and documentation of brutality, often via the newly popular medium of live streaming. 

Kirsten Korosec: Uber evolved from a company trying to cover everything in transportation to one focused on ride-hailing and delivery as it aims for profitability in 2021. To get there, Uber offloaded its micromobility unit Jump, its self-driving subsidiary Uber ATG and air taxi moonshot Uber Elevate.

Brian Heater: Smartphone sales suffered a major decline as people stayed home and spent less on luxury items. The expected rebound from 5G handsets will have to wait for 2021.

Natasha Mascarenhas: Edtech, a sector that was notoriously undercapitalized, got a cash-rich spotlight as the coronavirus spurred widespread remote learning. Startups were able to raise funds, turn first profits, and finally grow from a tool to a necessity.

Darrell Etherington: SpaceX had a tremendous 2020, realizing a lot of things that they’d been working on for years. First and foremost, they launched astronauts aboard a SpaceX spacecraft for the first time. They followed that up with even more human launches, and with a huge step forward in their Starship development program. Finally, they made big progress with their Starlink broadband internet constellation. Definitely the space industry newsmakers of the year.

Amazon launches a Live Translation feature for Echo devices

Amazon today announced a new Alexa feature, Live Translation, that will translate conversations between people who speak two different languages. The feature uses Amazon’s speech recognition technology and neural machine translation technology to work, and supports translating between English and French, Spanish, Hindi, Portuguese (Brazilian), German or Italian.

To use Live Translation, an Echo device owner can issue a voice command like “Alexa, translate French” to get started with translating between English and French. When you hear the beep, you can speak in either language, even taking natural pauses between your sentences, Amazon claims. Alexa will then automatically detect the language being spoken and translate each side of the conversation. On Echo Show devices, you can also see the translation in addition to hearing it.

To end a translation session, you say “Alexa, stop.”

The company had been revealed to be working on a universal language translation feature according to a 2018 report from Yahoo Finance.

The new addition may now make Alexa more competitive with Google devices, which can leverage Google’s existing Translate service via Google Assistant. Google Home devices had introduced the ability to translate conversations on the fly in early 2019 across a wide range of languages through a feature called Interpreter Mode. Today, Interpreter Mode works across many Google devices, including smart speakers, smart displays, smart clocks and even Google Assistant on phones and tablets. However, when Google added live translation to its Pixel Buds, the feature initially flopped.

How well Alexa’s translation feature will work requires further testing after today’s launch.

Live translation is the latest in a series of language-focused updates for Echo devices.

The feature follows on last year’s introduction of multilingual mode for U.S. speakers, which allows Alexa users to speak a combination of English and Spanish, French and English, and Hindi and English, for example. Alexa can also translate a single word or phrase into more than 50 supported languages.

In addition to helping users better communicate, Amazon says the feature can be used for language learning and for communication between hotel guests and staff through Alexa for Hospitality, its platform designed for the hotel industry.

Europe urged to block Google-Fitbit ahead of major digital policy overhaul

The European Commission must block the Google -Fitbit merger as a matter of democratic imperative, prominent academic and author Shoshana Zuboff has warned.

The Harvard professor who wrote the defining book on surveillance capitalism has become the latest voice raised against the .1 billion data+devices deal — that’s now been delayed at the regulatory clearance stage for more than a year.

Others calling for the Google-Fitbit acquisition to be blocked — unless or until robust competition, democratic and human rights safeguards can be baked in — include Amnesty International; scores of consumer, privacy and digital rights groups across civic society; and the EU’s very own data protection advisor, to name a few.

EU regulators are still considering whether or not to greenlight the merger. The deadline for them to make up their minds was recently extended into early 2021 — although a decision could come as soon as next week.

Back in August, the Commission opened an in-depth investigation into the deal — saying it was concerned it would “further entrench Google’s market position in the online advertising markets by increasing the already vast amount of data that Google could use for personalisation of the ads it serves and displays”.

EU lawmakers have also expressed skepticism over initial concessions offered by Google which suggested storing Fitbit data in a silo that it said would be kept separate from other Google data.

It also said it would not use Fitbit data for ad targeting — at least for a time-limited period (though it’s not clear what exactly it has proposed in Europe). Elsewhere, Australian regulators are also still eyeing the deal — and recently sought industry feedback on a pledge by Google not to use Fitbit data for ads for 10 years.

The ACCC published draft undertakings in November which includes stipulations such as: “Google must not use any Measured Body Data or Health and Fitness Activity Location Data in or for Google Ads” and that data must be kept separate. 

But Zuboff’s point is that targeted advertising is just the tip of the vast data-extracting ambitions of surveillance capitalists — while health data is one of the few personal data fields these digital giants have not yet been able to mine in their usual limitless way.

“Any notion of approving the Fitbit acquisition — based on Google’s promises not to do something that is anyway an irrelevant thing, to do or not to do — is a serious mistake,” she said yesterday, giving the keynote speech at the annual lecture of the EU Parliament’s Science and Technology Options Assessment (STOA) panel.

“Such a decision should be reconsidered immediately. And never again repeated,” she added.

A Google spokesman declined to comment on Zuboff’s remarks — pointing only to its blog post from August where it claims the deal is about “devices not data”.

Beware the “epistemic coup”

In the STOA lecture, Zuboff articulates a view of tech giants’ uncontrolled extraction and use of data leading to what she described as an “epistemic coup” — where bottomless digitally-enabled data extraction leads to an unprecedented dominance of knowledge by the private sector, generating radical inequalities and full-spectrum harms, as a data-empowered few are able to run roughshod over humanity, democratic values and the rule of law in the name of increasing their profits.

“There is no ‘attention economy’; these are effects of a deeper cause — and that cause is surveillance capitalism’s economic imperatives. These corporations are not publishers, they are not distributors, they are not merely adtech providers; they are indiscriminate, radically indifferent all-you-can-eat extractors of everything forever, all for the sake of prediction that become more lucrative as they approach certainty,” she said.

“Knowledge at this kind of scale produces a new kind of power over people. This is what data scientists call the shift from monitoring to actuation. Where there’s actually sufficient data about a machine system to be able to control it remotely. The thing is now it’s not just the machine systems; it’s the human systems.”

The wide-ranging keynote is well worth watching in full for how clearly Zuboff articulates why allowing corporates to “unilaterally claim[…] private human experience for raw material, bent to the purposes of datafication, computational production and sales” is terrible for humanity and the (genuine) communities which make up our civilization — likening it to how uncontrolled extraction of oil for corporate profit has threatened the survival of life on earth, fuelling climate change, biodiversity decline and mass species extinction.

The nub of the argument is that surveillance capitalism’s target is human nature itself — with Zuboff calling out the “data business” playbook of “hidden extraction mechanisms” which she said are robbing us of the ability to fight back.

“Today our nemesis is not, and could never be, mere data or technology — but rather the extractors, led by a handful of giant corporations: Google, Facebook, Apple, Amazon, Microsoft, to name only the largest, along with their complex, far-reaching ecosystems, these are corporate institutions that have pioneered a new logic of extraction but with a dark and startling twist… These corporations have placed the defence of their narrow economic self-interest above the interests of individual sovereignty, democracy and humanity itself.”

The keynote included a call to action to European lawmakers to step in and reverse what has been allowed to become entrenched at humanity’s expense.

“I am here today because the European Union represents humanity’s best hope to alter this course before lawless, unprecedented computational concentrations of knowledge and power become as irreversible and poisonous to our societies as the toxic concentrations of carbon dioxide in our atmosphere have become to our earth,” said Zuboff, adding: “The idea that we could bequeath both of these cataclysms to our children is intolerable.”

EU lawmakers are on the cusp of unveiling a major package of legislative proposals which will update rules for digital services and bring in new requirements for platforms with significant market power.

The Commission’s Digital Services Act (DSA) and the Digital Markets Act (DMA) proposals are due to be presented next Tuesday — the start of a long road of negotiating to turn the policies into EU law.

It has turned out to be particularly awkward timing for the Commission, in parallel with the Google-Fitbit decision. Not least because a key EVP involved in shaping the new digital strategy, Margrethe Vestager, is also the competition commissioner — so she’s simultaneously tasked with deciding whether to waive the tech giant’s latest data acquisition through, even as she puts the finishing touches on ex ante rules for gatekeepers that won’t likely come into force for years.

Vestager told the EU parliament’s Committee on Economic and Monetary Affairs this week that the Commission’s incoming proposals for a major overhaul of digital regulations are necessary to tackle the challenges of the platform economy.

The scale and the scope of the platform economy is “unprecedented and it’s increasing”, she said, acknowledging that the digitization process has “given us a concentration of data, intellectual property, capital — and because of that there’s a lot of power in the hands of a few global players”.

That in turn is making it “really urgent” to complement existing EU competition law enforcement with dedicated regulation for digital services and platform giants, said Vestager.

“The DSA will propose a clear set of due diligence obligations and operate the e-commerce framework for all Internet services within the EU and the point is to ensure that digital services face no borders within the EU, define clearer responsibilities and accountability for online platforms such as social media and marketplaces,” she told MEPs — saying the overarching aim is to ensure consumers have the same protections online as they already do offline.

The aim of the DMA — and its incoming list of “dos and don’ts” for platforms that the EU will define as gatekeepers — is to make sure digital markets “stay open and contestable”, and thus to serve consumers in “the best possible way”.

‘Trust but verify’ via audit authority

In her keynote, Zuboff suggested EU regulators should follow two key principles as they consider what to do.

Firstly, “trust but verify” is how to treat with surveillance capitalists — so no more “taken at face value” pledges swallowed naively and later regurgitated under the one-way logic of extraction maximization. (She raised the awkward example of Facebook’s reversal of an earlier pledge to EU regulators not to combine WhatsApp user data with Facebook data.)

“Secondly we have to keep in mind so often we reduce the harms back to that originating context of targeted advertising — when in fact this whole economic logic has moved way beyond targeted advertising to many other markets,” she also said, warning against EU regulators taking too narrow a view on any concessions made by Google as it works to push open another data gate.  

We’ve reached out to the Commission for comment on Zuboff’s remarks.

Zuboff also spoke to concerns that EU regulators don’t believe they have legal grounds to deny Google-Fitbit.

“If the decision to approve Google’s acquisition of Fitbit was made because of a determination that EU laws are not strong enough to defend the acquisition denial in the European courts then let us please stop talking this minute; let’s suspend our event while the parliament moves into an emergency session to pass new laws that are strong enough to take this kind of rejection through the courts. Because we need those laws,” she said.

It would certainly be ironic if the Commission green-lit the Google-Fitbit merger because it was worried about losing a legal challenge down the line — given how frequently tech giants resort to legal action to try to thwart the application of existing EU regulations. Not to mention how fiercely these giants lobby against any new regulation or legislative proposal that would dare to put limits on their ability to continue maximizing their data extraction.

Zuboff said the forthcoming DMA “is the legal instrument to accomplish this necessary lawmaking [against the surveillance capitalists]”, addressing her remarks to those in the EU who have the power to pass laws.

“Make no mistake: This is your opportunity to make a bold intervention to defend democracy against the surveillance capitalists. Faint heartedness is not an option,” she said, adding that the DSA is likewise an essential intervention to defend democracy. 

“This is your chance to finally pry open the black box of surveillance capitalism and demand the right of democratic societies to control their own destiny,” she said, suggesting regulators’ watch word here should be “audit authority”.

Democracy must have audit authority to protection the public just as regulators have done in countless other industries, she added.

The Google-Fitbit acquisition was raised in a question to Vestager yesterday during a session of the Committee on Economic and Monetary Affairs — where she was asked what the EU intends to do vis-à-vis health data and competition, given the risk of tech giants gleaning far deeper and more intimate knowledge of users than they’ve been able to via current data-mining practices.

Vestager told the committee she couldn’t comment on the specific merger as the process is ongoing but she said she agreed health data “are much more precious and much more sensitive” than other types of commercially exploited data.

“This is why one has to be very careful when it comes to health data and advertising — because here it can be a much more vulnerable position for the person in question,” she said.

“For health data as such I think it’s very important that the market develops because the more health data that becomes available the more services people expect for the market to provide for them to have a better understanding of how their health develops,” she went on, adding on Google-Fitbit specifically that “it remains to be seen how the remedies were to bear out if they were to be accepted”.

U.S. versus EU approach to antitrust

During the session Vestager also faced a number of questions from MEPs about the difference of approach to antitrust between the EU and the U.S. — where states have just opened a massive antitrust case against Facebook.

She repeatedly stressed that Europe has a “different” approach to competition law versus the U.S., sounding a tad on the defensive.

“The U.S. Facebook case is a different approach than what we have. In Europe we do not have a ban of monopolies. They have a different legal basis in the U.S. We would say you’re more than welcome to be successful but with success comes responsibility — which is why we have article 102 [against abusing a dominant position],” she said.

“As a last resort in Europe we would also be able to ask our [institutions] to split up companies but then we would also have to prove that this was the only thing to solve a competition problem and I don’t think we have been there yet,” Vestager added.

Responding to other questions from MEPs she described her department as doing its “best” across a number of big tech investigations — pointing it’s recently opened case against Amazon and has others ongoing into Google’s and Facebook’s use of data for advertising.

“We have a couple of ongoing investigations into the Facebook ecosystem — on the use of data from customers and consumers into advertising and how the Facebook marketplace is functioning,” she noted.

“These cases are not as advanced as they are in the U.S. when it comes to Facebook but I find [the U.S. action] very encouraging,” she added, saying it’s a sign that “the global debate about tech dominance has been shifting over the last couple of years”.

Asked about Facebook’s reversal of an earlier promise not to combine Facebook and WhatsApp user data, Vestager said EU regulators had performed an analysis at the time — looking into whether such a move would still allow for competition — and “found there would be room for others services of the same kind”.

There were no follow-up questions in the event format so MEPs were unable to ask whether Vestager believes that analysis was sound or flawed. But it’s not a good look that the EU’s competition authorities were left so wrong-footed on Facebook’s market power.

Off her own bat, Vestager merely said: “It remains to be seen what will be the outcome of the U.S. [Facebook antitrust] case; as I said they have a different legal basis — to see if by acquiring this company you have entrenched monopoly position.”

She was also asked what the Commission intends to do about companies using self-serving tactics to artificially prolong investigations (and thus delay competition enforcement) — such as by procrastinating or handing out requested information only with substantial delay.

Vestager said its approach is to aim to “always try to balance things out” but she argued it’s important to give businesses enough time to respond properly even though it extends the length of investigations.

During the session she did also note that the aim for the DMA is to enable competition authorities to be “so much quicker” — because the ex ante rules will bake in “self-executing obligations”.

The gatekeeper status also means regulators will not need to do the work of establishing dominance first — “which means you’ll get to the sanction must faster and should prevent damages in the marketplace”, she noted. 

It’s not clear whether or not the forthcoming legislative package will feature a new competition tool for specifically tackling digital markets — which the Commission consulted on earlier this year.

Reports have suggested this has been dropped after a standard EU pre-regulatory review process. But the commissioner did not confirm either way.

She was also asked about interim measures — an existing tool she dusted off last year after an extended period when it had not been used, applying it in a case against chipmaker Broadcom.

On this she said the tool has been shown to have been useful — noting the Broadcom case was settled in a year (which is a very speedy turnaround for a competition case) — and she suggested the tool could be used more frequently in the future. “I think that we will see we can use it more often,” she told the MEPs. 

mxene-2

Here comes the Faraday fabric

You don’t have to buy into 5G conspiracy theories to think that you could do with a little less radiation in your life. One way of blocking radiation is a Faraday cage, but this is usually a metal mesh of some kind, making everyday use difficult. Researchers at Drexel University have managed to create a Faraday fabric by infusing ordinary cotton with a compound called MXene — meaning your tinfoil hat is about to get a lot comfier.

Faraday cages work because radiation in radio frequencies is blocked by certain metals, but because of its wavelength, the metal doesn’t even have to be solid — it can be a solid cage or flexible mesh. Many facilities are lined with materials like this to prevent outside radiation from interfering with sensitive measurements, but recently companies like Silent Pocket have integrated meshes into bags and cases that totally isolate devices from incoming signals.

Let’s be frank here and say that this is definitely paranoia-adjacent. RF radiation is not harmful in the doses and frequencies we get it, and the FCC makes sure no device exceeds certain thresholds. But there’s also the possibility that your phone or laptop is naively connecting to public Wi-Fi, getting its MAC number skimmed by other devices, and otherwise interacting with the environment in a way you might not like. And honestly… with the amount of devices emitting radiation right now, who wouldn’t mind lowering their dose a little, just to be extra sure?

That may be much easier to do in the near future, as Yury Gogotsi and his team at the Drexel Nanomaterials Institute, of which he is director, have come up with a way to coat ordinary textile fibers in a metallic compound that makes them effective Faraday cages — but also flexible, durable and washable.

The material, which they call MXene and is more of a category than a single compound, is useful in lots of ways, and the subject of dozens of papers by the team — this is just the most recent application.

“We have known for some time that MXene has the ability to block electromagnetic interference better than other materials, but this discovery shows that it can effectively adhere to fabrics and maintain its unique shielding capabilities,” said Gogotsi in a news release. You can see the fabric in action on video here.

Image Credits: Drexel University

MXenes are conductive metal-carbon compounds that can be fabricated into all sorts of forms: solid, liquid, even sprays. In this case it’s a liquid — a solution of tiny MXene flakes that adhere to the fabric quite easily and produce a Faraday effect, blocking 99.9% of RF radiation in tests. After sitting around for a couple years (perhaps forgotten in a lab cupboard) it kept 90% of their effectiveness, and the treated fabric can also be washed and worn safely.

You wouldn’t necessarily want to wear a whole suit of the stuff, but this would make it easier for clothing to include an RF-blocking pocket in a jacket, jeans or laptop bag that doesn’t feel out of place with the other materials. A hat (or underwear) with a layer of this fabric would be a popular item among conspiracy theorists, of course.

It’s still a ways from showing up on the rack, but Gogotsi was optimistic about its prospects for commercialization, noting that Drexel has multiple patents on the material and its uses. Other ways of infusing fabric with MXenes could lead to clothes that generate and store energy as well.

You can read more about this particular application of MXenes in the journal Carbon.

This tiny drone uses an actual moth antenna to sniff out target chemicals

Sometimes it’s just not worth it to try to top Mother Nature. Such seems to have been the judgment by engineers at the University of Washington, who, deploring the absence of chemical sensors as fine as a moth’s antennas, opted to repurpose moth biology rather than invent new human technology. Behold the “Smellicopter.”

Mounted on a tiny drone platform with collision avoidance and other logic built in, the device is a prototype of what could be a very promising fusion of artificial and natural ingenuity.

“Nature really blows our human-made odor sensors out of the water,” admits UW grad student Melanie Anderson, lead author of the paper describing the Smellicopter, in a university news release. And in many industrial applications, sensitivity is of paramount importance.

If, for instance, you had one sensor that could detect toxic particles at a fraction of the concentration of that detectable by another, it would be a no-brainer to use the more sensitive of the two.

On the other hand, it’s no cake walk training moths to fly toward toxic plumes of gas and report back their findings. So the team (carefully) removed a common hawk moth’s antenna and mounted it on board. By passing a light current through it the platform can monitor the antenna’s general status, which changes when it is exposed to certain chemicals — such as those a moth might want to follow, a flower’s scent perhaps.

See it in action below:

In tests, the cybernetic moth-machine construct performed better than a traditional sensor of comparable size and power. The cells of the antenna, excited by the particles wafting over them, created a fast, reliable, and accurate signal for those chemicals they are built to detect. “Reprogramming” those sensitivities would be non-trivial, but far from impossible.

The little drone itself has a clever bit of engineering to keep the antenna pointed upwind. While perhaps pressure sensors and gyros might have worked to keep the craft pointing in the right direction, the team used the simple approach of a pair of large, light fins mounted on the back that have the effect of automatically turning the drone upwind, like a weather vane. If something smells good that way, off it goes.

It’s very much a prototype, but this sort of simplicity and sensitivity are no doubt attractive enough to potential customers like heavy industry and the military that the team will have offers coming in soon. You can read the paper describing the design of the Smellicopter in the journal IOP Bioinspiration & Biomimetics.

apple_airpods-max_listening-experience-2_12082020

Apple announces $549 over-ear headphones, the AirPods Max

The AirPods Max are joining the AirPods and AirPods Pro in Apple’s audio accessory lineup. As you can see on the photo, Apple is releasing its first over-ear headphones under the AirPods brand.

The wireless headphones feature active noise cancellation and cost $549. With this product, Apple competes directly with Sony’s and Bose’s wireless headphones — the Sony WH-1000XM4 and Bose 700. Pre-orders start today and they’ll ship on December 15.

This isn’t the company’s first over-ear headphones as Apple acquired Beats back in 2014. Apple has released new Beats headphones over the past few years. For instance, last year, Apple released the Beats Solo Pro, wireless headphones that feature Apple’s H1 chip and cost 0. They also have active noise cancellation.

The AirPods Max come in multiple colors — silver, space gray, sky blue, pink and green. They are foldable and can be stored in a case — or, as Apple calls it, a Smart Case. When you put your headphones in the case, the device enters an ultra-low power state — but that’s about it. Apple promises 20 hours of battery life.

Image Credits: Apple

Powered by Apple’s H1 chip with 10 audio cores, they bring many of the features that you can find in the AirPods Pro — active noise cancellation, transparency mode, spatial audio and adaptive EQ. The headband is made of stainless steel, which probably explains the pricing strategy. The top band is a flexible mesh. The ear cushions try to create a seal thanks to memory foam.

In addition to a noise control button, there’s an Apple Watch digital crown, which lets you adjust the volume, skip tracks, etc. Inside the device, you’ll find 40-mm dynamic drivers. Combined with computational audio and a dual neodymium ring magnet motor, Apple promises very little distorsion and high quality sound.

Image Credits: Apple

If you’re not familiar with Adaptive EQ, the feature was originally introduced with the AirPods Pro. The device uses microphones to adjust the sound based on the fit and seal of the headphones or earbuds.

When it comes to active noise cancellation, the AirPods Max use three outward-facing microphones on each ear cup. When you pair the AirPods Max with an iPhone or iPad, Apple uses the gyroscope and accelerometer in both devices to compare motion data and deliver sound in 5.1, 7.1 and Dolby Atmos. Music also automatically stops when you remove the AirPods Max.

Image Credits: Apple

SpaceX snags $885M from FCC to serve rural areas with Starlink

The FCC has just published the results of its Rural Digital Opportunity Fund Phase I auction, which sounds rather stiff but involves distributing billions to broadband providers that bring solid internet connections to under-served rural areas “on the wrong side of the digital divide.” Included is $885 million earmarked for SpaceX, whose Starlink satellite service could be a game-changer for places where laying fiber isn’t an option.

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The mikme pocket is a fantastic mobile audio solution for podcasters, reporters and creators

Portable audio recording solutions abound, and many recently released devices have done a lot to improve the convenience and quality of sound recording devices you can carry in your pocket – spurred in part by smartphones and their constant improvement in video recording capabilities. A new device from Austria’s mikme, the mikme pocket (€369.00 or just under $450 USD), offers a tremendous amount of flexibility and quality in a very portable package, delivering what might just be the ultimate pocket sound solution for reporters, podcasters, video creators and more.

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Review: Wireless headsets from Logitech, Audio-Technica, SteelSeries, HyperX and more

With the amount of time you’re spending at home these days, you deserve a better headset. A wireless one that works with your computer and maybe your console as well, with a mic for calls and great sound for games and movies. Fortunately there are a lot to choose from, and I’ve tested out your best options.

I asked the leading audio and peripheral companies to send over their flagship wireless headset, with prices ranging from about $100 to $250. Beyond this price range returns diminish swiftly, but right now that’s the sweet spot for comfort, sound and usability.

For years I’ve avoided wireless headsets because there were too many compromises, but I’m pleased to say that the latency has been eliminated and battery life in the ones I reviewed is uniformly excellent. (NB: If the wireless version feels too expensive, you can often get wired ones for $50-100 less.)

To test the headphones, I used them all for a variety of everyday tasks, from video calls to movies and music (with only minimal EQing to get a sense of their natural sound) to AAA games and indies. None require an app to work, though some have companion software for LEDs or game profiles. I have a fairly large head and medium-sized ears, for what it’s worth. All the headphones are rather bulky, though the angle I shot them at individually makes them look huge — you can see in the image up top that they’re all roughly the same size.

None of these headphones have active noise cancelling, but many offer decent physical isolation to the point where they offer a “monitor” feature that pipes in sound from the outside world — useful if you’re playing a game but waiting for the oven to preheat or something. Only the first set has a built-in mic, the rest have detachable ones of generally solid quality, certainly good enough for streaming and chatting, though for broadcast a separate one would be better. All these headphones use a USB-A style dongle, though the 7P/7X also has a USB-C connector.

SteelSeries 7P/7X – $149

Image Credits: Devin Coldewey / TechCrunch

The 7P and 7X headsets, designed with the PS5 and Xbox Series X in mind (as well as PC) respectively, are my first and most unreserved recommendation.

The standout feature on these is, to me, a truly surprising sound with an almost disturbingly broad stage and clarity. I almost couldn’t believe what I was hearing when I put on some familiar tracks I use for reference. This isn’t a 7.1 simulation or anything like that — but no doubt the gaming focus led to creating a large soundstage. It worked!

I also found the headphones to be very comfortable, with a “ski goggle” strap instead of a per-band adjustment that lets them sit very lightly as well as “remembering” your setting. The spacious earcups rotate for travel or comfort.

The built-in mic is unobtrusive and stows away nicely, but if you’re picky about placement it was a bit floppy to adjust. Many of the other headsets have nicer mics that completely detach — maybe that’s a plus for you, but I tend to lose them.

My main issues with these are that the controls feel cheap and not particularly well laid out. The bottom of the headset is a jumble of ports and buttons and the volume dials don’t have much travel — it’s 0 to 100 in one full swipe. (Volume control is independent from system volume.)

The dongle is different from the others in that it is itself USB-C, but with a USB-A cable attached. That’s good for compatibility, but the cable is three feet long, making it kind of silly to attach to some laptops and whatnot. You could easily get your own short cord, though.

At $150 I think these are an easy recommendation for just about anyone looking at that price range.

Audio-Technica AT-GWL – $250

Image Credits: Devin Coldewey / TechCrunch

The high price on these is partly because they are the wireless version of a headset that also comes wired, so if you want the solid audio performance and comfy fit, you can save some money by going wired.

The sound of the AT-GWLs is rich and naturally has a focus on the upper-mid vocal range, which makes voices in media really pop. I did find the sound a bit confined, which hitting the “surround” setting actually helped with. I know that this sort of virtualization has generally been frowned on, but it’s been a while since these settings have been over the top and distortive. I found surround better for games but not necessarily for music, but it’s very easy to switch on and off.

The headphones are light and adjusted with traditional, no-nonsense metal bands, with a single pad on the top. I would say they are the lightest-feeling pair I tested, with the SteelSeries and Razer coming in just behind owing to some extra weight and bulk. Despite being compact, the AT-GWLs felt airy but not big. The leather-microfiber combo cups are nice, and I think they’ll break in well to provide better isolation over time.

Where they fall short is in the interface. First, a note to Audio-Technica: Turn down the notification noises! Turning the headset on, the mic on or off or hitting the system-independent volume max produces loud, surprising beeps. Too loud!

Second, the buttons and dials are stiff, small and same-feeling. Lifting a hand quickly to turn down the volume (maybe after a huge beep) you may very easily mistake the power switch for the volume dial. The dial also doubles as a button for surround mode, and next to it is a microscopic button to turn on and off the sound of surroundings. It’s a bit of a jumble — nothing you can’t get used to, but considering how nice other headsets on this list made their controls, it has to be said.

HyperX Cloud II wireless – $100

Image Credits: Devin Coldewey / TechCrunch

HyperX (owned by Kingston) wasn’t exactly known for audio until fairly recently, but its previous Cloud headset got the crucial Wirecutter endorsement, and it’s easy to see why. For less money than any of the other headsets in this roundup, the follow-up to that headset (which I’m wearing right now) has excellent sound and isolation.

I was surprised to find a soundstage nearly as wide as the 7P/7X, but with more of a focus on the punchy lower register instead of on detail and placement. My music felt big and close, and the atmosphere of games likewise, more immediately present.

The Cloud II’s controls are simple and effective. The volume dial, tied directly to the system volume, is superb: grippy, with smooth motion and just the right amount of friction, and just-barely-there clicks. There are two good-size buttons, the power one concave and the mic mute (which gives different sounds for muted and active) convex.

It’s unfortunate that they’re not as comfortable, for me anyway, as the others on this list. The cups (though a bit on the warm side) and band are perfectly fine. It’s that there’s little rotation to those cups, meaning there’s no play to accommodate the shape of your head. I don’t know, maybe it’s just my big dome, but they were noticeably tighter at the front of my ear than the back, so I was constantly adjusting or trying to twist them.

I’ll say this: If they add a bit more adjustment to the cups, these would be my default recommendation over the 7P/7X. As exciting as the SteelSeries sound is to me, the Cloud IIs seem more like what people expect, and are $50 cheaper.

Logitech G-733 – $130

The matte texture of the G733s had a weird interaction with my camera — they don’t look speckly IRL. Image Credits: Devin Coldewey / TechCrunch

These are Logitech’s streamer-friendly, color-coordinated, LED-sporting set, but they’re better than the loud design would suggest.

The sound is definitely gaming-forward, with a definite emphasis on the low end and a very central, present sound that was a lot like the Cloud II.

To be honest, I was not expecting the G733s to be very comfortable — their stiff plastic look suggested they’d creak, weigh down my ears and crush my noggin. But in fact they’re really light and quite comfy! There’s a lot of play in the positions of the earcups. The fit is a little odd in that there’s a plainly inferior version of the 7P/7X’s “ski goggle” strap that really only has four settings, while the cups slide up and down about two thirds of an inch. It was just enough to accommodate my (again, apparently very large) head.

The mic boom is rather short, and sadly there is no indicator for when the mic is on or off, which is sometimes a minor inconvenience and sometimes a major pain. You can tell from the sound the mute button makes, though.

The volume dial is nice and smooth, though the “clicks” are really far apart. I like the texture of it and the mic mute button, the power button not so much. But it works.

The colors may not be to everyone’s liking, but I have to hand it to Logitech for going all the way. The headset, mic and even the USB dongle are all the same shade, making it much easier to keep track of them in my growing pile of headphones and widgets.

Logitech Pro-X – $200

Image Credits: Devin Coldewey / TechCrunch

Currently Logitech’s most premium set of gaming headphones, the Pro-X abandon the bright, plasticky look of its other sets and goes for understated and black.

The sound of the Logitech is big and very clear, with almost a reference feel in how balanced the bands are. I felt more presence in the mid-lows of smart bass-playing than the other sets. There is a “surround” feel that makes it feel more like you’re in a room of well-configured speakers than headphones, something that I think emerges from a de-emphasis of the center channel. The media is “out there,” not “in here.” It’s not a bad or a good thing, just distinct from the others.

The controls are about on par with the Cloud II’s: a nice frictiony volume wheel controlling system volume, a nice mic toggle button and a fairly meaty on-off switch you’re unlikely to trip on purpose.

Also like the Cloud IIs, there is no rotation to the earcups, making them less comfortable to me than the ATs and SteelSeries, and Logitech’s cheaper G-733s. A larger head than my own, if that’s possible, would definitely feel clamped. I do think these would wear in well, but all the same a bit of play would help a lot.

The external material, a satinized matte plastic, looks truly lovely but is an absolute fingerprint magnet. Considering you’ll be handling these a lot (and let’s be honest, not necessarily with freshly washed hands), you’re going to need to wipe them down rather more than any of the others I tested.

Razer Blackshark V2 Pro – $180

Image Credits: Devin Coldewey / TechCrunch

The understated Razer Blackshark V2 Pro soon became my go-to for PC gaming when the SteelSeries set was attached to the PS5.

Their sound is definitely gaming-focused, with extra oomph in the lows and mid-lows, but music didn’t sound overly shifted in that direction. The soundstage is full but not startlingly so, and everything sounded detailed without being harsh.

The Razers look heavy but aren’t — it varies day to day but I think they’re definitely competing for “most comfortable” with the A-Ts and SteelSeries. The cups feel spacious and have a nice seal, making for a very isolated listening experience. Adjustment is done with the wires attached to the cups, which is nothing special — I kind of wish this setup would let you adjust the cant as well as the height. The material is like the Logitechs — prone to fingerprints, though a little less so, in my experience.

Their controls are very well designed and laid out, all on one side. The protruding (system-independent) volume knob may seem odd at first but you’ll love it soon. The one big notch or click indicates exactly 50%, which is super useful for quick “calibration,” and turning the knob is smooth yet resistant enough that I never once accidentally changed it. Meanwhile there are conveniently placed and distinguishable buttons for mute and power, and ports for the detachable mic, charge cord and 3.5mm input.

I’m hard pressed to think of any downsides to the Blackshark except that it doesn’t work with consoles.